[8173] Fixes for 1822 and ranks base at spell_check detection Author: VladimirMangos

* Update AP bonus per tick to 0.18 as expected in 3.0.2 and later.
    * Better spell selction to avoid unrelated spells for AP bonuses

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-16 10:21:54 +08:00
parent 43ac2c4cb4
commit 3f39ae9875
3 changed files with 9 additions and 6 deletions
+2 -2
View File
@@ -4763,8 +4763,8 @@ void AuraEffect::HandlePeriodicDamage(bool apply, bool Real, bool changeAmount)
// Rake
if (m_spellProto->SpellFamilyFlags[0] & 0x1000)
{
// $AP*0.06 bonus per tick
m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
// $AP*0.18 bonus per tick
m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 18 / 100);
return;
}
// Lacerate
+2 -1
View File
@@ -521,8 +521,9 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage += int32(((Player*)m_caster)->GetComboPoints() * ap * 7 / 100);
}
// Rake
else if(m_spellInfo->SpellFamilyFlags[0] & 0x1000)
else if(m_spellInfo->SpellFamilyFlags[0] & 0x1000 && m_spellInfo->Effect[2]==SPELL_EFFECT_ADD_COMBO_POINTS)
{
// $AP*0.01 bonus
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
}
// Swipe