*Massive cleanup redux.
--HG-- branch : trunk
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+2
-2
@@ -206,7 +206,7 @@ struct SpellValue
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{
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explicit SpellValue(SpellEntry const *proto)
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{
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for(uint32 i = 0; i < 3; ++i)
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for (uint32 i = 0; i < 3; ++i)
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EffectBasePoints[i] = proto->EffectBasePoints[i];
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MaxAffectedTargets = proto->MaxAffectedTargets;
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RadiusMod = 1.0f;
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@@ -682,7 +682,7 @@ namespace Trinity
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template<class T> inline void Visit(GridRefManager<T> &m)
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{
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for(typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr)
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for (typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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Unit *target = (Unit*)itr->getSource();
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