*Massive cleanup redux.
--HG-- branch : trunk
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@@ -183,7 +183,7 @@ enum SpellSchoolMask
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inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
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{
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for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
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for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
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if(mask & (1 << i))
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return SpellSchools(i);
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@@ -221,7 +221,6 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
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0xffe6cc80 //LIGHT YELLOW
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};
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// ***********************************
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// Spell Attributes definitions
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// ***********************************
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