*Massive cleanup redux.
--HG-- branch : trunk
This commit is contained in:
+24
-24
@@ -212,16 +212,16 @@ bool OPvPCapturePoint::DelCapturePoint()
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void OPvPCapturePoint::DeleteSpawns()
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{
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for(std::map<uint32,uint64>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i)
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for (std::map<uint32,uint64>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i)
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DelObject(i->first);
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for(std::map<uint32,uint64>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i)
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for (std::map<uint32,uint64>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i)
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DelCreature(i->first);
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DelCapturePoint();
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}
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void OutdoorPvP::DeleteSpawns()
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{
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for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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itr->second->DeleteSpawns();
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}
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@@ -242,7 +242,7 @@ void OutdoorPvP::HandlePlayerEnterZone(Player * plr, uint32 zone)
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void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
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{
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// inform the objectives of the leaving
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for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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itr->second->HandlePlayerLeave(plr);
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// remove the world state information from the player (we can't keep everyone up to date, so leave out those who are not in the concerning zones)
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if(!plr->GetSession()->PlayerLogout())
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@@ -254,7 +254,7 @@ void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
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bool OutdoorPvP::Update(uint32 diff)
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{
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bool objective_changed = false;
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for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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{
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if(itr->second->Update(diff))
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objective_changed = true;
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@@ -269,9 +269,9 @@ bool OPvPCapturePoint::Update(uint32 diff)
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float radius = m_capturePoint->GetGOInfo()->capturePoint.radius;
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for(uint32 team = 0; team < 2; ++team)
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for (uint32 team = 0; team < 2; ++team)
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{
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for(PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();)
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for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); )
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{
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Player *player = *itr;
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++itr;
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@@ -285,7 +285,7 @@ bool OPvPCapturePoint::Update(uint32 diff)
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Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(m_capturePoint, players, checker);
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m_capturePoint->VisitNearbyWorldObject(radius, searcher);
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for(std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
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for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
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{
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if((*itr)->IsOutdoorPvPActive())
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{
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@@ -384,17 +384,17 @@ bool OPvPCapturePoint::Update(uint32 diff)
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void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value)
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{
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if(m_sendUpdate)
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for(int i = 0; i < 2; ++i)
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for(PlayerSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
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for (int i = 0; i < 2; ++i)
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for (PlayerSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
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(*itr)->SendUpdateWorldState(field, value);
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}
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void OPvPCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
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{
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for(uint32 team = 0; team < 2; ++team)
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for (uint32 team = 0; team < 2; ++team)
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{
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// send to all players present in the area
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for(PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
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for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
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{
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(*itr)->SendUpdateWorldState(field,value);
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}
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@@ -417,7 +417,7 @@ void OPvPCapturePoint::SendObjectiveComplete(uint32 id,uint64 guid)
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}
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// send to all players present in the area
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for(PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
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for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
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(*itr)->KilledMonsterCredit(id, guid);
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}
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@@ -425,7 +425,7 @@ void OutdoorPvP::HandleKill(Player *killer, Unit * killed)
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{
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if(Group * pGroup = killer->GetGroup())
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{
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for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player *pGroupGuy = itr->getSource();
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@@ -456,7 +456,7 @@ void OutdoorPvP::HandleKill(Player *killer, Unit * killed)
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bool OutdoorPvP::IsInsideObjective(Player *plr) const
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{
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for(OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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for (OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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if(itr->second->IsInsideObjective(plr))
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return true;
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@@ -470,7 +470,7 @@ bool OPvPCapturePoint::IsInsideObjective(Player *plr) const
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bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
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{
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for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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if(itr->second->HandleCustomSpell(plr,spellId,go))
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return true;
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@@ -486,7 +486,7 @@ bool OPvPCapturePoint::HandleCustomSpell(Player *plr, uint32 spellId, GameObject
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bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid)
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{
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for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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if(itr->second->HandleOpenGo(plr,guid) >= 0)
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return true;
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@@ -495,7 +495,7 @@ bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid)
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bool OutdoorPvP::HandleGossipOption(Player * plr, uint64 guid, uint32 id)
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{
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for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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if(itr->second->HandleGossipOption(plr, guid, id))
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return true;
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@@ -504,7 +504,7 @@ bool OutdoorPvP::HandleGossipOption(Player * plr, uint64 guid, uint32 id)
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bool OutdoorPvP::CanTalkTo(Player * plr, Creature * c, GossipOption &gso)
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{
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for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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if(itr->second->CanTalkTo(plr, c, gso))
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return true;
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@@ -513,7 +513,7 @@ bool OutdoorPvP::CanTalkTo(Player * plr, Creature * c, GossipOption &gso)
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bool OutdoorPvP::HandleDropFlag(Player * plr, uint32 id)
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{
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for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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if(itr->second->HandleDropFlag(plr, id))
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return true;
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@@ -553,8 +553,8 @@ bool OutdoorPvP::HandleAreaTrigger(Player *plr, uint32 trigger)
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void OutdoorPvP::BroadcastPacket(WorldPacket &data) const
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{
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// This is faster than sWorld.SendZoneMessage
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for(uint32 team = 0; team < 2; ++team)
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for(PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
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for (uint32 team = 0; team < 2; ++team)
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for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
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(*itr)->GetSession()->SendPacket(&data);
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}
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@@ -571,10 +571,10 @@ bool OutdoorPvP::HasPlayer(Player *plr) const
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void OutdoorPvP::TeamCastSpell(TeamId team, int32 spellId)
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{
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if(spellId > 0)
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for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
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for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
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(*itr)->CastSpell(*itr, (uint32)spellId, true);
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else
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for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
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for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
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(*itr)->RemoveAura((uint32)-spellId); // by stack?
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}
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