*Massive cleanup redux.

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-17 16:20:24 -07:00
parent e585187b24
commit 3f338cc1c3
862 changed files with 2736 additions and 4797 deletions
+6 -6
View File
@@ -34,7 +34,7 @@ static void AttemptJoin(Player* _player)
//TODO: Guard Player Map
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
@@ -94,7 +94,7 @@ static void AttemptAddMore(Player* _player)
//TODO: Guard Player map
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
@@ -188,7 +188,7 @@ void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ )
// empty packet
sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_GROUP");
for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
for (int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
_player->m_lookingForGroup.slots[i].Clear();
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
@@ -305,7 +305,7 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
//TODO: Guard Player map
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
@@ -331,7 +331,7 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
data << uint8(plr->getClass());
data << uint8(plr->getRace());
for(int i = 0; i < 3; ++i)
for (int i = 0; i < 3; ++i)
data << uint8(0); // spent talents count in specific tab
data << uint32(0); // resistances1
@@ -379,7 +379,7 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
if(flags & 0x80)
{
for(uint8 j = 0; j < MAX_LOOKING_FOR_GROUP_SLOT; ++j)
for (uint8 j = 0; j < MAX_LOOKING_FOR_GROUP_SLOT; ++j)
{
data << uint32(plr->m_lookingForGroup.slots[j].entry | (plr->m_lookingForGroup.slots[j].type << 24));
}