*Massive cleanup redux.
--HG-- branch : trunk
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@@ -49,7 +49,7 @@ void RotateMovementGenerator::Initialize(Unit& owner)
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owner.addUnitState(UNIT_STAT_ROTATING);
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owner.AttackStop();
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owner.AttackStop();
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}
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bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff)
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