*Massive cleanup redux.
--HG-- branch : trunk
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@@ -140,7 +140,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
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void DoZoneInCombat(Creature* pUnit = NULL);
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// Called at text emote receive from player
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// Called at text emote receive from player
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virtual void ReceiveEmote(Player* pPlayer, uint32 text_emote) {}
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///== Triggered Actions Requested ==================
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