*Massive cleanup redux.
--HG-- branch : trunk
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@@ -58,19 +58,19 @@ void BattleGroundBE::Update(uint32 diff)
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void BattleGroundBE::StartingEventCloseDoors()
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{
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for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; ++i)
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for (uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; ++i)
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SpawnBGObject(i, RESPAWN_IMMEDIATELY);
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for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
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for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, RESPAWN_ONE_DAY);
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}
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void BattleGroundBE::StartingEventOpenDoors()
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{
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for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; ++i)
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for (uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; ++i)
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DoorOpen(i);
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for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
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for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, 60);
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}
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