*Massive cleanup redux.
--HG-- branch : trunk
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@@ -35,7 +35,6 @@
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#include "ProgressBar.h"
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#include <vector>
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INSTANTIATE_SINGLETON_1(AuctionHouseMgr);
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using namespace std;
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@@ -564,7 +563,7 @@ void AuctionHouseObject::Update()
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void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
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{
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for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
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for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
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{
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AuctionEntry *Aentry = itr->second;
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if (Aentry && Aentry->bidder == player->GetGUIDLow())
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@@ -579,7 +578,7 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player,
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void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
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{
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for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
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for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
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{
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AuctionEntry *Aentry = itr->second;
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if (Aentry && Aentry->owner == player->GetGUIDLow())
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@@ -599,7 +598,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
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{
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int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
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for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
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for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
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{
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AuctionEntry *Aentry = itr->second;
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Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
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