*Massive cleanup redux.
--HG-- branch : trunk
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@@ -121,7 +121,6 @@ public:
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const Vector3& edge01,
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const Vector3& edge02) const;
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inline float intersectionTime(
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const Vector3& vert0,
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const Vector3& vert1,
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@@ -130,7 +129,6 @@ public:
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return intersectionTime(vert0, vert1, vert2, vert1 - vert0, vert2 - vert0);
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}
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inline float intersectionTime(
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const Vector3& vert0,
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const Vector3& vert1,
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@@ -177,7 +175,6 @@ public:
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const Vector3& normal) const;
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};
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#define EPSILON 0.000001
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#define CROSS(dest,v1,v2) \
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dest[0]=v1[1]*v2[2]-v1[2]*v2[1]; \
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@@ -236,7 +233,6 @@ inline float Ray::intersectionTime(
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return (float)inf();
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}
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// Case where we don't need correct (u, v):
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const float t = DOT(edge2, qvec);
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@@ -249,7 +245,6 @@ inline float Ray::intersectionTime(
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}
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}
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inline float Ray::intersectionTime(
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const Vector3& vert0,
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const Vector3& vert1,
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