Core/Spells: Now you can cast the Water Elemental's Freeze without cancelling its Waterbolt.
Author: dr.tenma Fixes issue #4215 --HG-- branch : trunk
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@@ -760,7 +760,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
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caster->clearUnitState(UNIT_STAT_FOLLOW);
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Spell *spell = new Spell(caster, spellInfo, false); // water elemental can cast freeze as triggered
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Spell *spell = new Spell(caster, spellInfo, false);
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spell->m_cast_count = castCount; // probably pending spell cast
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spell->m_targets = targets;
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