Add support for quest 9446 (Tomb of the Lightbringer) - closes #197
Patch by Supabad --HG-- branch : trunk
This commit is contained in:
@@ -29,6 +29,7 @@ npc_andorhal_tower
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptedEscortAI.h"
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/*######
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## npcs_dithers_and_arbington
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@@ -233,6 +234,130 @@ CreatureAI* GetAI_npc_andorhal_tower(Creature* pCreature)
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return new npc_andorhal_towerAI (pCreature);
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}
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/*######
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## npc_anchorite_truuen
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######*/
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enum eTruuen
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{
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NPC_GHOST_UTHER = 17233,
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NPC_THEL_DANIS = 1854,
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NPC_GHOUL = 1791, //ambush
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QUEST_TOMB_LIGHTBRINGER = 9446,
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SAY_WP_0 = -1999981, //Beware! We are attacked!
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SAY_WP_1 = -1999982, //It must be the purity of the Mark of the Lightbringer that is drawing forth the Scourge to attack us. We must proceed with caution lest we be overwhelmed!
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SAY_WP_2 = -1999983, //This land truly needs to be cleansed by the Light! Let us continue on to the tomb. It isn't far now...
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SAY_WP_3 = -1999984, //Be welcome, friends!
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SAY_WP_4 = -1999985, //Thank you for coming here in remembrance of me. Your efforts in recovering that symbol, while unnecessary, are certainly touching to an old man's heart.
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SAY_WP_5 = -1999986, //Please, rise my friend. Keep the Blessing as a symbol of the strength of the Light and how heroes long gone might once again rise in each of us to inspire.
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SAY_WP_6 = -1999987 //Thank you my friend for making this possible. This is a day that I shall never forget! I think I will stay a while. Please return to High Priestess MacDonnell at the camp. I know that she'll be keenly interested to know of what has transpired here.
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};
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struct npc_anchorite_truuenAI : public npc_escortAI
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{
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npc_anchorite_truuenAI(Creature* pCreature) : npc_escortAI(pCreature) { }
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uint32 m_uiChatTimer;
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uint64 UghostGUID;
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uint64 TheldanisGUID;
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Creature* Ughost;
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Creature* Theldanis;
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void Reset()
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{
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m_uiChatTimer = 7000;
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}
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void JustSummoned(Creature* pSummoned)
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{
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if (pSummoned->GetEntry() == NPC_GHOUL)
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pSummoned->AI()->AttackStart(me);
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}
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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switch (i)
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{
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case 8:
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DoScriptText(SAY_WP_0, me);
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me->SummonCreature(NPC_GHOUL, me->GetPositionX()+7.0f, me->GetPositionY()+7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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me->SummonCreature(NPC_GHOUL, me->GetPositionX()+5.0f, me->GetPositionY()+5.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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break;
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case 9:
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DoScriptText(SAY_WP_1, me);
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break;
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case 14:
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me->SummonCreature(NPC_GHOUL, me->GetPositionX()+7.0f, me->GetPositionY()+7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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me->SummonCreature(NPC_GHOUL, me->GetPositionX()+5.0f, me->GetPositionY()+5.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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me->SummonCreature(NPC_GHOUL, me->GetPositionX()+10.0f, me->GetPositionY()+10.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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me->SummonCreature(NPC_GHOUL, me->GetPositionX()+8.0f, me->GetPositionY()+8.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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break;
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case 15:
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DoScriptText(SAY_WP_2, me);
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case 21:
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Theldanis = GetClosestCreatureWithEntry(me, NPC_THEL_DANIS, 150);
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DoScriptText(SAY_WP_3, Theldanis);
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break;
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case 22:
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break;
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case 23:
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Ughost = me->SummonCreature(NPC_GHOST_UTHER, 971.86,-1825.42 ,81.99 , 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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Ughost->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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DoScriptText(SAY_WP_4, Ughost, me);
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m_uiChatTimer = 4000;
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break;
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case 24:
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DoScriptText(SAY_WP_5, Ughost, me);
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m_uiChatTimer = 4000;
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break;
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case 25:
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DoScriptText(SAY_WP_6, Ughost, me);
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m_uiChatTimer = 4000;
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break;
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case 26:
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if (pPlayer)
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pPlayer->GroupEventHappens(QUEST_TOMB_LIGHTBRINGER, me);
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break;
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}
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}
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void EnterCombat(Unit* pWho){}
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void JustDied(Unit* pKiller)
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{
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Player* pPlayer = GetPlayerForEscort();
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if (pPlayer)
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pPlayer->FailQuest(QUEST_TOMB_LIGHTBRINGER);
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}
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void UpdateAI(const uint32 uiDiff)
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{
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npc_escortAI::UpdateAI(uiDiff);
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DoMeleeAttackIfReady();
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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m_uiChatTimer = 6000;
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}
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};
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CreatureAI* GetAI_npc_anchorite_truuen(Creature* pCreature)
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{
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return new npc_anchorite_truuenAI(pCreature);
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}
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bool QuestAccept_npc_anchorite_truuen(Player* pPlayer, Creature* pCreature, Quest const *quest)
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{
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npc_escortAI* pEscortAI = CAST_AI(npc_anchorite_truuenAI, pCreature->AI());
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if (quest->GetQuestId() == QUEST_TOMB_LIGHTBRINGER)
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pEscortAI->Start(true, true, pPlayer->GetGUID());
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return false;
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}
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/*######
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##
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######*/
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@@ -262,4 +387,10 @@ void AddSC_western_plaguelands()
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newscript->Name = "npc_andorhal_tower";
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newscript->GetAI = &GetAI_npc_andorhal_tower;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_anchorite_truuen";
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newscript->GetAI = &GetAI_npc_anchorite_truuen;
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newscript->pQuestAccept = &QuestAccept_npc_anchorite_truuen;
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newscript->RegisterSelf();
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}
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