*Use SpellCastResult and finaly fix SPELL_CAST_OK value (255 custom value now). By VladimirMangos.
--HG-- branch : trunk
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@@ -695,8 +695,7 @@ enum SpellEffects
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enum SpellCastResult
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{
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SPELL_CAST_OK = 0, //FIXME: used as success result currently
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SPELL_FAILED_AFFECTING_COMBAT = 0, //FIXME: used as success result currently
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SPELL_FAILED_AFFECTING_COMBAT = 0,
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SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 1,
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SPELL_FAILED_ALREADY_AT_FULL_MANA = 2,
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SPELL_FAILED_ALREADY_AT_FULL_POWER = 3,
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@@ -877,7 +876,9 @@ enum SpellCastResult
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SPELL_FAILED_ITEM_AT_MAX_CHARGES = 178,
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SPELL_FAILED_NOT_IN_BARBERSHOP = 179,
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SPELL_FAILED_FISHING_TOO_LOW = 180,
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SPELL_FAILED_UNKNOWN = 181
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SPELL_FAILED_UNKNOWN = 181,
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SPELL_CAST_OK = 255 //custom value, don't must be send to client
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};
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// Spell aura states
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