*Remove movement flag fleeing at TimedFleeingMovementGenerator::Finalize.
--HG-- branch : trunk
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@@ -413,6 +413,7 @@ template bool FleeingMovementGenerator<Creature>::Update(Creature &, const uint3
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void TimedFleeingMovementGenerator::Finalize(Unit &owner)
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{
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owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
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owner.clearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
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if (Unit* victim = owner.getVictim())
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{
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