[8121] Cleanup and more safe code in Player::BuyItemFromVendor use. Author: VladimirMangos

* Move bag search by bag guid code to WorldSession::HandleBuyItemInSlotOpcode
    * Really reject unexisted bag cases.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-07 07:08:36 +08:00
parent d8da7f99d9
commit 3eab803495
4 changed files with 68 additions and 40 deletions
+11 -11
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@@ -22,17 +22,6 @@
SUBDIRS = dep doc src
## Additional files to include when running 'make dist'
# Win32 project workspace for Visual Studio .NET 2003
EXTRA_DIST = \
win/mangosdVC71.sln \
win/VC71/framework.vcproj \
win/VC71/game.vcproj \
win/VC71/mangosd.vcproj \
win/VC71/realmd.vcproj \
win/VC71/shared.vcproj \
win/VC71/zlib.vcproj \
win/VC71/g3dlite.vcproj
# Win32 project workspace for Visual Studio .NET 2005
EXTRA_DIST += \
win/mangosdVC80.sln \
@@ -55,3 +44,14 @@ EXTRA_DIST += \
win/VC90/zlib.vcproj \
win/VC90/g3dlite.vcproj
# Win32 project workspace for Visual Studio .NET 2010
EXTRA_DIST = \
win/mangosdVC100.sln \
win/VC100/framework.vcxproj \
win/VC100/game.vcxproj \
win/VC100/mangosd.vcxproj \
win/VC100/realmd.vcxproj \
win/VC100/shared.vcxproj \
win/VC100/zlib.vcxproj \
win/VC100/g3dlite.vcxproj
+25 -1
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@@ -674,7 +674,31 @@ void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data )
recv_data >> vendorguid >> item >> slot >> bagguid >> bagslot >> count;
GetPlayer()->BuyItemFromVendor(vendorguid,item,count,bagguid,bagslot);
uint8 bag = NULL_BAG; // init for case invalid bagGUID
// find bag slot by bag guid
if (bagguid == _player->GetGUID())
bag = INVENTORY_SLOT_BAG_0;
else
{
for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END;++i)
{
if (Bag *pBag = (Bag*)_player->GetItemByPos(INVENTORY_SLOT_BAG_0,i))
{
if (bagguid == pBag->GetGUID())
{
bag = i;
break;
}
}
}
}
// bag not found, cheating?
if (bag == NULL_BAG)
return;
GetPlayer()->BuyItemFromVendor(vendorguid,item,count,bag,bagslot);
}
void WorldSession::HandleBuyItemOpcode( WorldPacket & recv_data )
+5 -1
View File
@@ -17854,7 +17854,7 @@ void Player::InitDataForForm(bool reapplyMods)
}
// Return true is the bought item has a max count to force refresh of window by caller
bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint64 bagguid, uint8 slot)
bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot)
{
// cheating attempt
if (count < 1) count = 1;
@@ -17966,6 +17966,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
return false;
}
<<<<<<< HEAD:src/game/Player.cpp
uint8 bag = 0; // init for case invalid bagGUID
if (bagguid != NULL_BAG && slot != NULL_SLOT)
@@ -17998,6 +17999,9 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
}
if( IsInventoryPos( bag, slot ) || (bagguid == NULL_BAG && slot == NULL_SLOT) )
=======
if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
>>>>>>> 03c14bd3ebd8da13b803d18cf147d3ea8b8b5620:src/game/Player.cpp
{
ItemPosCountVec dest;
uint8 msg = CanStoreNewItem( bag, slot, dest, item, pProto->BuyCount * count );
+1 -1
View File
@@ -1126,7 +1126,7 @@ class TRINITY_DLL_SPEC Player : public Unit
return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
}
void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint64 bagguid, uint8 slot);
bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot);
float GetReputationPriceDiscount( Creature const* pCreature ) const;
Player* GetTrader() const { return pTrader; }