*Update Kologarn script.
--HG-- branch : trunk
This commit is contained in:
@@ -2161,7 +2161,7 @@ INSERT INTO `spell_script_target` (`entry`, `type`, `targetEntry`) VALUES
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-- ULDUAR
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-- --------
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INSERT INTO creature_template (entry, vehicleid) VALUES
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(32930, 338), # Kologarn
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(32930, 328), # Kologarn
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(32934, 380), # Right Arm
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(33113, 340), # Flame Leviathan
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(33114, 341), # Flame Leviathan Seat
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@@ -0,0 +1,4 @@
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INSERT INTO creature_template (entry, vehicleid) VALUES
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(32930, 328) # Kologarn
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ON DUPLICATE KEY UPDATE
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vehicleid = VALUES(vehicleid);
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@@ -29,44 +29,51 @@
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#define SPELL_STONE_GRIP HEROIC(62166,63981)
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#define SPELL_ARM_SWEEP HEROIC(63766,63983)
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enum Events
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{
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EVENT_NONE = 0,
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EVENT_SMASH,
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EVENT_GRIP,
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EVENT_SWEEP,
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};
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struct TRINITY_DLL_DECL boss_kologarnAI : public BossAI
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{
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boss_kologarnAI(Creature *c) : BossAI(c, BOSS_KOLOGARN), vehicle(me->GetVehicleKit()),
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leftArm(NULL), rightArm(NULL)
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left(false), right(false)
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{
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assert(vehicle);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); // i think this is a hack, but there is no other way to disable his rotation
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}
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Vehicle *vehicle;
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Creature *leftArm, *rightArm;
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bool left, right;
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void AttackStart(Unit *who)
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{
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me->Attack(who, true);
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if(leftArm)
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leftArm->Attack(who, true);
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if(rightArm)
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rightArm->Attack(who, true);
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}
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void MeleeSwing(WeaponAttackType type)
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{
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me->AttackerStateUpdate(me->getVictim(), type);
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if(leftArm)
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leftArm->AttackerStateUpdate(me->getVictim(), type);
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if(rightArm)
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rightArm->AttackerStateUpdate(me->getVictim(), type);
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}
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void PassengerBoarded(Unit *who, int8 seatId, bool apply)
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{
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if(who->GetEntry() == 32933)
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leftArm = apply ? CAST_CRE(who) : NULL;
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else if(who->GetEntry() == 32934)
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rightArm = apply ? CAST_CRE(who) : NULL;
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who->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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if(who->GetTypeId() == TYPEID_UNIT)
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{
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if(who->GetEntry() == 32933)
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left = apply;
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else if(who->GetEntry() == 32934)
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right = apply;
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who->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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((Creature*)who)->SetReactState(REACT_PASSIVE);
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}
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}
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void EnterCombat(Unit *who)
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{
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_EnterCombat();
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events.ScheduleEvent(EVENT_SMASH, 5000);
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events.ScheduleEvent(EVENT_SWEEP, 10000);
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events.ScheduleEvent(EVENT_GRIP, 15000);
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}
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void UpdateAI(const uint32 diff)
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@@ -74,17 +81,38 @@ struct TRINITY_DLL_DECL boss_kologarnAI : public BossAI
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if(!UpdateVictim())
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return;
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if (me->isAttackReady())
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events.Update(diff);
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if(me->hasUnitState(UNIT_STAT_CASTING))
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return;
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// TODO: because we are using hack, he is stunned and cannot cast, so we use triggered for every spell
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switch(events.GetEvent())
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{
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//If we are within range melee the target
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if (me->IsWithinMeleeRange(me->getVictim()))
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{
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WeaponAttackType type = BASE_ATTACK;
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if(leftArm && (!rightArm || rand()%2)) type = OFF_ATTACK;
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MeleeSwing(type);
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me->resetAttackTimer();
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}
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case EVENT_NONE: break;
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case EVENT_SMASH:
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if(left && right)
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DoCastVictim(SPELL_TWO_ARM_SMASH, true);
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else if(left || right)
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DoCastVictim(SPELL_ONE_ARM_SMASH, true);
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events.RepeatEvent(15000);
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break;
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case EVENT_SWEEP:
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if(left)
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DoCastAOE(SPELL_ARM_SWEEP, true);
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events.RepeatEvent(15000);
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break;
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case EVENT_GRIP:
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if(right)
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DoCastAOE(SPELL_STONE_GRIP, true);
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events.RepeatEvent(15000);
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break;
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default:
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events.PopEvent();
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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@@ -319,6 +319,11 @@ inline void UnitAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
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me->CastSpell(victim, spellId, triggered);
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}
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inline void UnitAI::DoCastVictim(uint32 spellId, bool triggered)
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{
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me->CastSpell(me->getVictim(), spellId, triggered);
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}
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inline void UnitAI::DoCastAOE(uint32 spellId, bool triggered)
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{
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if(!triggered && me->hasUnitState(UNIT_STAT_CASTING))
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@@ -70,6 +70,7 @@ class TRINITY_DLL_SPEC UnitAI
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void DoCast(uint32 spellId);
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void DoCast(Unit* victim, uint32 spellId, bool triggered = false);
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void DoCastVictim(uint32 spellId, bool triggered = false);
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void DoCastAOE(uint32 spellId, bool triggered = false);
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float DoGetSpellMaxRange(uint32 spellId, bool positive = false);
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@@ -98,7 +98,7 @@ void Vehicle::InstallAllAccessories()
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case 28312:InstallAccessory(28319,7);break;
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case 32627:InstallAccessory(32629,7);break;
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case 32930:
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InstallAccessory(32933,2);
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InstallAccessory(32933,0);
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InstallAccessory(32934,1);
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break;
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case 33109:InstallAccessory(33167,1);break;
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@@ -268,7 +268,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
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}
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if(!(seat->second.seatInfo->m_flags & 0x4000))
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if(seat->second.seatInfo->m_flags && !(seat->second.seatInfo->m_flags & 0x4000))
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unit->addUnitState(UNIT_STAT_ONVEHICLE);
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//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
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@@ -328,8 +328,7 @@ void Vehicle::RemovePassenger(Unit *unit)
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++m_usableSeatNum;
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}
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if(!(seat->second.seatInfo->m_flags & 0x4000))
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unit->clearUnitState(UNIT_STAT_ONVEHICLE);
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unit->clearUnitState(UNIT_STAT_ONVEHICLE);
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//SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
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