*Update Kologarn script.
--HG-- branch : trunk
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@@ -319,6 +319,11 @@ inline void UnitAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
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me->CastSpell(victim, spellId, triggered);
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}
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inline void UnitAI::DoCastVictim(uint32 spellId, bool triggered)
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{
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me->CastSpell(me->getVictim(), spellId, triggered);
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}
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inline void UnitAI::DoCastAOE(uint32 spellId, bool triggered)
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{
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if(!triggered && me->hasUnitState(UNIT_STAT_CASTING))
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