*Fix totemic call mana gain
*Fix chimera shot effect with viper sting *Fix charges display *Fix stealth applying while using vanish --HG-- branch : trunk
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@@ -18682,7 +18682,7 @@ void Player::SendAurasForTarget(Unit *target)
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// level
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data << aura->m_auraLevel;
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// charges
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data << uint8(aura->GetStackAmount() ? aura->GetStackAmount() : aura->GetAuraCharges());
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data << uint8(aura->GetStackAmount()>1 ? aura->GetStackAmount() : aura->GetAuraCharges());
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if(!(aura->m_auraFlags & AFLAG_CASTER))
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{
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@@ -904,7 +904,7 @@ void Aura::SendAuraUpdate()
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data << uint32(GetId());
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data << uint8(m_auraFlags);
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data << uint8(m_auraLevel);
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data << uint8(m_stackAmount ? m_stackAmount : m_procCharges);
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data << uint8(m_stackAmount>1 ? m_stackAmount : m_procCharges);
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if(!(m_auraFlags & AFLAG_CASTER))
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{
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@@ -332,6 +332,7 @@ class TRINITY_DLL_SPEC AuraEffect
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uint32 GetId() const { return m_spellProto->Id; }
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uint32 GetEffIndex() const { return m_effIndex; }
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int32 GetBasePoints() const { return m_currentBasePoints; }
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int32 GetAuraAmplitude(){return m_amplitude;}
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void Update(uint32 diff);
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bool IsAreaAura() const { return m_isAreaAura; }
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@@ -500,11 +500,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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{
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damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.08f);
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}
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// Faerie Fire (Feral)
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else if(m_spellInfo->Id == 60089)
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{
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damage += int32((m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 5 / 100) + 1);
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}
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//Mangle Bonus for the initial damage of Lacerate and Rake
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if((m_spellInfo->SpellFamilyFlags.IsEqual(0x1000,0,0) && m_spellInfo->SpellIconID==494) ||
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(m_spellInfo->SpellFamilyFlags.IsEqual(0,0x100,0) && m_spellInfo->SpellIconID==2246))
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@@ -2003,6 +1998,7 @@ void Spell::EffectTriggerSpell(uint32 i)
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// get highest rank of the Stealth spell
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uint32 spellId = 0;
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SpellEntry const *spellInfo;
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const PlayerSpellMap& sp_list = ((Player*)m_caster)->GetSpellMap();
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for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
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{
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@@ -2010,7 +2006,7 @@ void Spell::EffectTriggerSpell(uint32 i)
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if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
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continue;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
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spellInfo = sSpellStore.LookupEntry(itr->first);
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if (!spellInfo)
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continue;
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@@ -2029,7 +2025,8 @@ void Spell::EffectTriggerSpell(uint32 i)
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if(((Player*)m_caster)->HasSpellCooldown(spellId))
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((Player*)m_caster)->RemoveSpellCooldown(spellId);
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m_caster->CastSpell(m_caster, spellId, true);
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// Push stealth to list because it must be handled after combat remove
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m_TriggerSpells.push_back(spellInfo);
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return;
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}
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// just skip
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@@ -4908,8 +4905,14 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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// Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
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if (familyFlag[1] & 0x00000080)
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{
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int32 tickCount = (aura->GetAuraMaxDuration() - aura->GetAuraDuration()) / aura->GetPartAura(0)->GetAuraAmplitude();
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spellId = 53358; // 53358 Chimera Shot - Viper
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basePoint = aura->GetPartAura(0)->GetAmount() * 4 * 60 / 100;
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// Amount of one aura tick
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basePoint = aura->GetPartAura(0)->GetAmount() * aura->GetTarget()->GetMaxPower(POWER_MANA) / 100 ;
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int32 casterBasePoint = aura->GetPartAura(0)->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50 ;
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if (basePoint > casterBasePoint)
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basePoint = casterBasePoint;
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basePoint = basePoint * tickCount * 60 / 100;
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}
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// Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
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if (familyFlag[0] & 0x00008000)
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@@ -5898,10 +5901,14 @@ void Spell::EffectDestroyAllTotems(uint32 /*i*/)
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uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL);
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
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if(spellInfo)
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mana += spellInfo->manaCost * damage / 100;
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{
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mana += spellInfo->manaCost;
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mana += spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
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}
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((Totem*)totem)->UnSummon();
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}
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}
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mana = mana * damage / 100;
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int32 gain = m_caster->ModifyPower(POWER_MANA,int32(mana));
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m_caster->SendEnergizeSpellLog(m_caster, m_spellInfo->Id, gain, POWER_MANA);
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