*Fix totemic call mana gain

*Fix chimera shot effect with viper sting
*Fix charges display
*Fix stealth applying while using vanish

--HG--
branch : trunk
This commit is contained in:
QAston
2009-04-12 01:29:56 +02:00
parent a055e8cd07
commit 3e87799453
4 changed files with 19 additions and 11 deletions
+1 -1
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@@ -18682,7 +18682,7 @@ void Player::SendAurasForTarget(Unit *target)
// level // level
data << aura->m_auraLevel; data << aura->m_auraLevel;
// charges // charges
data << uint8(aura->GetStackAmount() ? aura->GetStackAmount() : aura->GetAuraCharges()); data << uint8(aura->GetStackAmount()>1 ? aura->GetStackAmount() : aura->GetAuraCharges());
if(!(aura->m_auraFlags & AFLAG_CASTER)) if(!(aura->m_auraFlags & AFLAG_CASTER))
{ {
+1 -1
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@@ -904,7 +904,7 @@ void Aura::SendAuraUpdate()
data << uint32(GetId()); data << uint32(GetId());
data << uint8(m_auraFlags); data << uint8(m_auraFlags);
data << uint8(m_auraLevel); data << uint8(m_auraLevel);
data << uint8(m_stackAmount ? m_stackAmount : m_procCharges); data << uint8(m_stackAmount>1 ? m_stackAmount : m_procCharges);
if(!(m_auraFlags & AFLAG_CASTER)) if(!(m_auraFlags & AFLAG_CASTER))
{ {
+1
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@@ -332,6 +332,7 @@ class TRINITY_DLL_SPEC AuraEffect
uint32 GetId() const { return m_spellProto->Id; } uint32 GetId() const { return m_spellProto->Id; }
uint32 GetEffIndex() const { return m_effIndex; } uint32 GetEffIndex() const { return m_effIndex; }
int32 GetBasePoints() const { return m_currentBasePoints; } int32 GetBasePoints() const { return m_currentBasePoints; }
int32 GetAuraAmplitude(){return m_amplitude;}
void Update(uint32 diff); void Update(uint32 diff);
bool IsAreaAura() const { return m_isAreaAura; } bool IsAreaAura() const { return m_isAreaAura; }
+16 -9
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@@ -500,11 +500,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
{ {
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.08f); damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.08f);
} }
// Faerie Fire (Feral)
else if(m_spellInfo->Id == 60089)
{
damage += int32((m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 5 / 100) + 1);
}
//Mangle Bonus for the initial damage of Lacerate and Rake //Mangle Bonus for the initial damage of Lacerate and Rake
if((m_spellInfo->SpellFamilyFlags.IsEqual(0x1000,0,0) && m_spellInfo->SpellIconID==494) || if((m_spellInfo->SpellFamilyFlags.IsEqual(0x1000,0,0) && m_spellInfo->SpellIconID==494) ||
(m_spellInfo->SpellFamilyFlags.IsEqual(0,0x100,0) && m_spellInfo->SpellIconID==2246)) (m_spellInfo->SpellFamilyFlags.IsEqual(0,0x100,0) && m_spellInfo->SpellIconID==2246))
@@ -2003,6 +1998,7 @@ void Spell::EffectTriggerSpell(uint32 i)
// get highest rank of the Stealth spell // get highest rank of the Stealth spell
uint32 spellId = 0; uint32 spellId = 0;
SpellEntry const *spellInfo;
const PlayerSpellMap& sp_list = ((Player*)m_caster)->GetSpellMap(); const PlayerSpellMap& sp_list = ((Player*)m_caster)->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{ {
@@ -2010,7 +2006,7 @@ void Spell::EffectTriggerSpell(uint32 i)
if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED) if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
continue; continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); spellInfo = sSpellStore.LookupEntry(itr->first);
if (!spellInfo) if (!spellInfo)
continue; continue;
@@ -2029,7 +2025,8 @@ void Spell::EffectTriggerSpell(uint32 i)
if(((Player*)m_caster)->HasSpellCooldown(spellId)) if(((Player*)m_caster)->HasSpellCooldown(spellId))
((Player*)m_caster)->RemoveSpellCooldown(spellId); ((Player*)m_caster)->RemoveSpellCooldown(spellId);
m_caster->CastSpell(m_caster, spellId, true); // Push stealth to list because it must be handled after combat remove
m_TriggerSpells.push_back(spellInfo);
return; return;
} }
// just skip // just skip
@@ -4908,8 +4905,14 @@ void Spell::EffectScriptEffect(uint32 effIndex)
// Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. // Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
if (familyFlag[1] & 0x00000080) if (familyFlag[1] & 0x00000080)
{ {
int32 tickCount = (aura->GetAuraMaxDuration() - aura->GetAuraDuration()) / aura->GetPartAura(0)->GetAuraAmplitude();
spellId = 53358; // 53358 Chimera Shot - Viper spellId = 53358; // 53358 Chimera Shot - Viper
basePoint = aura->GetPartAura(0)->GetAmount() * 4 * 60 / 100; // Amount of one aura tick
basePoint = aura->GetPartAura(0)->GetAmount() * aura->GetTarget()->GetMaxPower(POWER_MANA) / 100 ;
int32 casterBasePoint = aura->GetPartAura(0)->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50 ;
if (basePoint > casterBasePoint)
basePoint = casterBasePoint;
basePoint = basePoint * tickCount * 60 / 100;
} }
// Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. // Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
if (familyFlag[0] & 0x00008000) if (familyFlag[0] & 0x00008000)
@@ -5898,10 +5901,14 @@ void Spell::EffectDestroyAllTotems(uint32 /*i*/)
uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL); uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL);
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id); SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
if(spellInfo) if(spellInfo)
mana += spellInfo->manaCost * damage / 100; {
mana += spellInfo->manaCost;
mana += spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
}
((Totem*)totem)->UnSummon(); ((Totem*)totem)->UnSummon();
} }
} }
mana = mana * damage / 100;
int32 gain = m_caster->ModifyPower(POWER_MANA,int32(mana)); int32 gain = m_caster->ModifyPower(POWER_MANA,int32(mana));
m_caster->SendEnergizeSpellLog(m_caster, m_spellInfo->Id, gain, POWER_MANA); m_caster->SendEnergizeSpellLog(m_caster, m_spellInfo->Id, gain, POWER_MANA);