Implemented fix for Spirit Wolf (feral spirit talent). By Gyullo
--HG-- branch : trunk
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@@ -976,6 +976,25 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
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SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel / 2));
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break;
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}
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case 29264: // Feral Spirit
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{
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if (!pInfo)
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SetCreateHealth(30*petlevel);
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float dmg_multiplier = 0.3f;
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if (HasAura(63271)) // Glyph of Feral Spirit
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dmg_multiplier = 0.6f;
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SetBonusDamage(int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier));
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SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE,float((petlevel * 4 - petlevel) + (m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier)));
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SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE,float((petlevel * 4 + petlevel) + (m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier)));
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SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(m_owner->GetArmor()) * 0.35f); // Bonus Armor (35% of player armor)
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SetModifierValue(UNIT_MOD_STAT_STAMINA, BASE_VALUE,float(m_owner->GetStat(STAT_STAMINA)) * 0.3f); // Bonus Stamina (30% of player stamina)
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break;
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}
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case 31216: // Mirror Image
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{
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SetBonusDamage(int32(m_owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FROST) * 0.33f));
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