Core/Movement: Implemented methods to animate creatures landing and takeoff and use them in Sindragosa script
This commit is contained in:
@@ -456,29 +456,36 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T
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AddUnitState(UNIT_STAT_MOVE);
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}
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void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player* player)
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void Unit::SendMonsterMove(MonsterMoveData const& moveData, Player* player)
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{
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WorldPacket data(SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size());
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WorldPacket data(SMSG_MONSTER_MOVE, GetPackGUID().size() + 1 + 12 + 4 + 1 + 4 + 8 + 4 + 4 + 12);
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data.append(GetPackGUID());
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data << uint8(0); // new in 3.1
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data << uint8(0); // new in 3.1
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data << GetPositionX() << GetPositionY() << GetPositionZ();
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data << getMSTime();
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data << uint8(0);
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data << MoveFlags;
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data << moveData.SplineFlag;
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if (MoveFlags & SPLINEFLAG_TRAJECTORY)
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if (moveData.SplineFlag & SPLINEFLAG_ANIMATIONTIER)
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{
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data << time;
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data << speedZ;
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data << (uint32)0; // walk time after jump
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data << uint8(moveData.AnimationState);
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data << uint32(0);
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}
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else
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data << time;
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data << uint32(1); // 1 single waypoint
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data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
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data << moveData.Time;
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if (moveData.SplineFlag & SPLINEFLAG_TRAJECTORY)
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{
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data << moveData.SpeedZ;
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data << uint32(0); // walk time after jump
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}
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data << uint32(1); // waypoint count
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data << moveData.DestLocation.GetPositionX();
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data << moveData.DestLocation.GetPositionY();
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data << moveData.DestLocation.GetPositionZ();
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if (player)
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player->GetSession()->SendPacket(&data);
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@@ -486,6 +493,17 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 M
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SendMessageToSet(&data, true);
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}
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void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player* player)
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{
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MonsterMoveData data;
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data.DestLocation.Relocate(NewPosX, NewPosY, NewPosZ);
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data.SplineFlag = MoveFlags;
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data.Time = time;
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data.SpeedZ = speedZ;
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SendMonsterMove(data, player);
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}
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void Unit::SendMonsterMoveExitVehicle(Position const* newPos)
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{
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WorldPacket data(SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size());
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@@ -667,7 +667,7 @@ enum MovementFlags
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// TODO: Check if PITCH_UP and PITCH_DOWN really belong here..
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MOVEMENTFLAG_MASK_MOVING =
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MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT |
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MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN | MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING | MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING |
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MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN | MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING | MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING |
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MOVEMENTFLAG_SPLINE_ELEVATION,
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MOVEMENTFLAG_MASK_TURNING =
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@@ -717,7 +717,7 @@ enum SplineFlags
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SPLINEFLAG_CATMULL_ROM = 0x00040000,
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SPLINEFLAG_UNKNOWN20 = 0x00080000,
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SPLINEFLAG_UNKNOWN21 = 0x00100000,
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SPLINEFLAG_UNKNOWN22 = 0x00200000,
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SPLINEFLAG_ANIMATIONTIER = 0x00200000,
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SPLINEFLAG_UNKNOWN23 = 0x00400000,
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SPLINEFLAG_TRANSPORT = 0x00800000,
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SPLINEFLAG_EXIT_VEHICLE = 0x01000000,
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@@ -953,6 +953,24 @@ struct SpellPeriodicAuraLogInfo
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uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition);
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enum UnitAnimationState
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{
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ANIMATION_ON_GROUND = 0,
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ANIMATION_SWIMMING = 1,
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ANIMATION_HOVER = 2,
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ANIMATION_FLYING = 3,
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};
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struct MonsterMoveData
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{
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MonsterMoveData() : SplineFlag(0), AnimationState(ANIMATION_ON_GROUND), Time(0), SpeedZ(0.0f) {}
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Position DestLocation;
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uint32 SplineFlag;
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UnitAnimationState AnimationState; // Only used with SPLINEFLAG_ANIMATIONTIER
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uint32 Time;
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float SpeedZ; // Only used with SPLINEFLAG_TRAJECTORY
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};
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#define MAX_DECLINED_NAME_CASES 5
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struct DeclinedName
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@@ -1555,6 +1573,7 @@ class Unit : public WorldObject
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void SendMonsterStop(bool on_death = false);
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void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player = NULL);
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void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player* player = NULL);
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void SendMonsterMove(MonsterMoveData const& moveData, Player* receiver = NULL);
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void SendMonsterMoveExitVehicle(Position const* newPos);
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//void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL);
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void SendMonsterMoveTransport(Unit *vehicleOwner);
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@@ -37,8 +37,7 @@ inline bool isStatic(MovementGenerator *mv)
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return (mv == &si_idleMovement);
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}
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void
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MotionMaster::Initialize()
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void MotionMaster::Initialize()
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{
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// clear ALL movement generators (including default)
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while (!empty())
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@@ -76,8 +75,7 @@ MotionMaster::~MotionMaster()
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}
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}
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void
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MotionMaster::UpdateMotion(uint32 diff)
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void MotionMaster::UpdateMotion(uint32 diff)
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{
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if (i_owner->HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) // what about UNIT_STAT_DISTRACTED? Why is this not included?
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return;
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@@ -113,8 +111,7 @@ MotionMaster::UpdateMotion(uint32 diff)
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}
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}
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void
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MotionMaster::DirectClean(bool reset)
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void MotionMaster::DirectClean(bool reset)
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{
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while (size() > 1)
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{
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@@ -129,8 +126,7 @@ MotionMaster::DirectClean(bool reset)
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top()->Reset(*i_owner);
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}
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void
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MotionMaster::DelayedClean()
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void MotionMaster::DelayedClean()
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{
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while (size() > 1)
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{
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@@ -141,8 +137,7 @@ MotionMaster::DelayedClean()
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}
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}
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void
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MotionMaster::DirectExpire(bool reset)
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void MotionMaster::DirectExpire(bool reset)
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{
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if (size() > 1)
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{
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@@ -162,8 +157,7 @@ MotionMaster::DirectExpire(bool reset)
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top()->Reset(*i_owner);
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}
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void
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MotionMaster::DelayedExpire()
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void MotionMaster::DelayedExpire()
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{
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if (size() > 1)
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{
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@@ -184,8 +178,7 @@ void MotionMaster::MoveIdle(MovementSlot slot)
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Mutate(&si_idleMovement, slot);
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}
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void
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MotionMaster::MoveRandom(float spawndist)
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void MotionMaster::MoveRandom(float spawndist)
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{
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if (i_owner->GetTypeId() == TYPEID_UNIT)
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{
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@@ -194,8 +187,7 @@ MotionMaster::MoveRandom(float spawndist)
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}
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}
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void
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MotionMaster::MoveTargetedHome()
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void MotionMaster::MoveTargetedHome()
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{
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//if (i_owner->HasUnitState(UNIT_STAT_FLEEING))
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// return;
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@@ -213,8 +205,7 @@ MotionMaster::MoveTargetedHome()
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}
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}
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void
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MotionMaster::MoveConfused()
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void MotionMaster::MoveConfused()
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{
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if (i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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@@ -229,8 +220,7 @@ MotionMaster::MoveConfused()
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}
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}
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void
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MotionMaster::MoveChase(Unit* target, float dist, float angle)
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void MotionMaster::MoveChase(Unit* target, float dist, float angle)
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{
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// ignore movement request if target not exist
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if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
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@@ -255,8 +245,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
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}
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}
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void
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MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
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void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
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{
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// ignore movement request if target not exist
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if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
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@@ -280,8 +269,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo
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}
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}
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void
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MotionMaster::MovePoint(uint32 id, float x, float y, float z)
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void MotionMaster::MovePoint(uint32 id, float x, float y, float z)
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{
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if (i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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@@ -296,6 +284,58 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z)
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}
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}
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void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed)
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{
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if (i_owner->GetTypeId() != TYPEID_UNIT)
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return;
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uint32 moveFlag = SPLINEFLAG_FLYING | SPLINEFLAG_ANIMATIONTIER;
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uint32 moveTime = uint32(i_owner->GetExactDist(&pos) / speed) * IN_MILLISECONDS;
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// CHARGING state makes the unit use m_TempSpeed and JUMPING prevents sending movement packet in PointMovementGenerator
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i_owner->AddUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
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i_owner->m_TempSpeed = speed;
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float x, y, z;
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pos.GetPosition(x, y, z);
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sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", i_owner->GetEntry(), id, x, y, z);
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Mutate(new PointMovementGenerator<Creature>(id, x, y, z), MOTION_SLOT_ACTIVE);
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MonsterMoveData data;
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data.DestLocation.Relocate(pos);
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data.SplineFlag = moveFlag;
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data.Time = moveTime;
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data.AnimationState = ANIMATION_ON_GROUND;
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i_owner->SendMonsterMove(data);
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}
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void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed)
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{
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if (i_owner->GetTypeId() != TYPEID_UNIT)
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return;
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uint32 moveFlag = SPLINEFLAG_FLYING | SPLINEFLAG_ANIMATIONTIER;
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uint32 moveTime = uint32(i_owner->GetExactDist(&pos) / speed) * IN_MILLISECONDS;
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// CHARGING state makes the unit use m_TempSpeed and JUMPING prevents sending movement packet in PointMovementGenerator
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i_owner->AddUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
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i_owner->m_TempSpeed = speed;
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float x, y, z;
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pos.GetPosition(x, y, z);
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sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", i_owner->GetEntry(), id, x, y, z);
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Mutate(new PointMovementGenerator<Creature>(id, x, y, z), MOTION_SLOT_ACTIVE);
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MonsterMoveData data;
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data.DestLocation.Relocate(pos);
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data.SplineFlag = moveFlag;
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data.Time = moveTime;
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data.AnimationState = ANIMATION_FLYING;
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i_owner->SendMonsterMove(data);
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}
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void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
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{
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//this function may make players fall below map
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@@ -346,8 +386,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
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i_owner->SendMonsterMove(x, y, z, moveFlag, time, speedZ);
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}
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void
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MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
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void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
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{
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if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
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return;
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@@ -375,8 +414,7 @@ void MotionMaster::MoveFall(float z, uint32 id)
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MoveCharge(i_owner->GetPositionX(), i_owner->GetPositionY(), z, SPEED_CHARGE, id);
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}
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void
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MotionMaster::MoveSeekAssistance(float x, float y, float z)
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void MotionMaster::MoveSeekAssistance(float x, float y, float z)
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{
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if (i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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@@ -392,8 +430,7 @@ MotionMaster::MoveSeekAssistance(float x, float y, float z)
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}
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}
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void
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MotionMaster::MoveSeekAssistanceDistract(uint32 time)
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void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
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{
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if (i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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@@ -407,8 +444,7 @@ MotionMaster::MoveSeekAssistanceDistract(uint32 time)
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}
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}
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void
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MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
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void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
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{
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if (!enemy)
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return;
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@@ -437,8 +473,7 @@ MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
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}
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}
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void
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MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
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void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
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{
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if (i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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@@ -461,8 +496,7 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
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}
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}
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void
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MotionMaster::MoveDistract(uint32 timer)
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void MotionMaster::MoveDistract(uint32 timer)
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{
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if (Impl[MOTION_SLOT_CONTROLLED])
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return;
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@@ -152,6 +152,11 @@ class MotionMaster //: private std::stack<MovementGenerator *>
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void MovePoint(uint32 id, const Position &pos)
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{ MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ); }
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void MovePoint(uint32 id, float x, float y, float z);
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// These two movement types should only be used with creatures having landing/takeoff animations
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void MoveLand(uint32 id, Position const& pos, float speed);
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void MoveTakeoff(uint32 id, Position const& pos, float speed);
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void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE);
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void MoveFall(float z, uint32 id = 0);
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void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
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@@ -29,8 +29,9 @@ void PointMovementGenerator<T>::Initialize(T &unit)
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{
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unit.StopMoving();
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Traveller<T> traveller(unit);
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// knockback effect has UNIT_STAT_JUMPING set, so if here we disable sentmonstermove there will be creature position sync problem between client and server
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i_destinationHolder.SetDestination(traveller, i_x, i_y, i_z, true /* !unit.HasUnitState(UNIT_STAT_JUMPING)*/);
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// OLD: knockback effect has UNIT_STAT_JUMPING set, so if here we disable sentmonstermove there will be creature position sync problem between client and server
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// NEW: reactivated this check - UNIT_STAT_JUMPING is only used in MoveJump, which sends its own packet
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i_destinationHolder.SetDestination(traveller, i_x, i_y, i_z, /*true*/ !unit.HasUnitState(UNIT_STAT_JUMPING));
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}
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template<class T>
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@@ -96,6 +96,7 @@ enum Events
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EVENT_ICE_TOMB = 10,
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EVENT_FROST_BOMB = 11,
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EVENT_LAND = 12,
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EVENT_AIR_MOVEMENT = 21,
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// Spinestalker
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EVENT_BELLOWING_ROAR = 13,
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@@ -129,7 +130,8 @@ enum MovementPoints
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POINT_FROSTWYRM_FLY_IN = 1,
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POINT_FROSTWYRM_LAND = 2,
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POINT_AIR_PHASE = 3,
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POINT_LAND = 4,
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POINT_TAKEOFF = 4,
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POINT_LAND = 5,
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};
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enum Shadowmourne
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@@ -141,9 +143,9 @@ enum Shadowmourne
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SPELL_FROST_IMBUED_BLADE = 72290,
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};
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Position const RimefangFlyPos = {4413.309f, 2456.421f, 223.3795f, 2.890186f};
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Position const RimefangFlyPos = {4413.309f, 2456.421f, 233.3795f, 2.890186f};
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Position const RimefangLandPos = {4413.309f, 2456.421f, 203.3848f, 2.890186f};
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Position const SpinestalkerFlyPos = {4418.895f, 2514.233f, 220.4864f, 3.396045f};
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Position const SpinestalkerFlyPos = {4418.895f, 2514.233f, 230.4864f, 3.396045f};
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Position const SpinestalkerLandPos = {4418.895f, 2514.233f, 203.3848f, 3.396045f};
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Position const SindragosaSpawnPos = {4818.700f, 2483.710f, 287.0650f, 3.089233f};
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Position const SindragosaFlyPos = {4475.190f, 2484.570f, 234.8510f, 3.141593f};
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@@ -157,7 +159,7 @@ class FrostwyrmLandEvent : public BasicEvent
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bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
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{
|
||||
_owner.GetMotionMaster()->MovePoint(POINT_FROSTWYRM_LAND, _dest);
|
||||
_owner.GetMotionMaster()->MoveLand(POINT_FROSTWYRM_LAND, _dest, 8.247422f);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -245,7 +247,7 @@ class boss_sindragosa : public CreatureScript
|
||||
me->setActive(true);
|
||||
me->SetSpeed(MOVE_FLIGHT, 4.0f);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
float moveTime = me->GetExactDist(&SindragosaFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
|
||||
float moveTime = me->GetExactDist(&SindragosaFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f);
|
||||
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SindragosaLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
|
||||
me->GetMotionMaster()->MovePoint(POINT_FROSTWYRM_FLY_IN, SindragosaFlyPos);
|
||||
DoCast(me, SPELL_SINDRAGOSA_S_FURY);
|
||||
@@ -277,6 +279,9 @@ class boss_sindragosa : public CreatureScript
|
||||
// Sindragosa enters combat as soon as she lands
|
||||
DoZoneInCombat();
|
||||
break;
|
||||
case POINT_TAKEOFF:
|
||||
events.ScheduleEvent(EVENT_AIR_MOVEMENT, 1);
|
||||
break;
|
||||
case POINT_AIR_PHASE:
|
||||
me->CastCustomSpell(SPELL_ICE_TOMB_TARGET, SPELLVALUE_MAX_TARGETS, RAID_MODE<int32>(2, 5, 2, 6), false);
|
||||
events.ScheduleEvent(EVENT_FROST_BOMB, 8000);
|
||||
@@ -414,16 +419,24 @@ class boss_sindragosa : public CreatureScript
|
||||
Talk(SAY_BLISTERING_COLD);
|
||||
break;
|
||||
case EVENT_AIR_PHASE:
|
||||
{
|
||||
Talk(SAY_AIR_PHASE);
|
||||
me->SetFlying(true);
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->GetMotionMaster()->MovePoint(POINT_AIR_PHASE, SindragosaAirPos);
|
||||
Position pos;
|
||||
pos.Relocate(me);
|
||||
pos.m_positionZ += 17.0f;
|
||||
me->GetMotionMaster()->MoveTakeoff(POINT_TAKEOFF, pos, 8.30078125f);
|
||||
events.DelayEvents(45000, EVENT_GROUP_LAND_PHASE);
|
||||
events.ScheduleEvent(EVENT_AIR_PHASE, 110000);
|
||||
events.RescheduleEvent(EVENT_UNCHAINED_MAGIC, urand(55000, 60000), EVENT_GROUP_LAND_PHASE);
|
||||
events.ScheduleEvent(EVENT_LAND, 45000);
|
||||
break;
|
||||
}
|
||||
case EVENT_AIR_MOVEMENT:
|
||||
me->GetMotionMaster()->MovePoint(POINT_AIR_PHASE, SindragosaAirPos);
|
||||
break;
|
||||
case EVENT_ICE_TOMB:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_ICE_TOMB_UNTARGETABLE))
|
||||
{
|
||||
@@ -604,7 +617,7 @@ class npc_spinestalker : public CreatureScript
|
||||
me->setActive(true);
|
||||
me->SetSpeed(MOVE_FLIGHT, 2.0f);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
float moveTime = me->GetExactDist(&SpinestalkerFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
|
||||
float moveTime = me->GetExactDist(&SpinestalkerFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f);
|
||||
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SpinestalkerLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
|
||||
me->SetDefaultMovementType(IDLE_MOTION_TYPE);
|
||||
me->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
|
||||
@@ -719,7 +732,7 @@ class npc_rimefang : public CreatureScript
|
||||
me->setActive(true);
|
||||
me->SetSpeed(MOVE_FLIGHT, 2.0f);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
float moveTime = me->GetExactDist(&RimefangFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
|
||||
float moveTime = me->GetExactDist(&RimefangFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f);
|
||||
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, RimefangLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
|
||||
me->SetDefaultMovementType(IDLE_MOTION_TYPE);
|
||||
me->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
|
||||
@@ -821,12 +834,12 @@ class npc_sindragosa_trash : public CreatureScript
|
||||
{
|
||||
npc_sindragosa_trashAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
_frostwyrmId = (creature->GetHomePosition().GetPositionY() < 2484.35f) ? DATA_RIMEFANG : DATA_SPINESTALKER;
|
||||
_instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
_frostwyrmId = (me->GetHomePosition().GetPositionY() < 2484.35f) ? DATA_RIMEFANG : DATA_SPINESTALKER;
|
||||
// Increase add count
|
||||
if (!me->isDead())
|
||||
_instance->SetData(_frostwyrmId, 1); // this cannot be in Reset because reset also happens on evade
|
||||
|
||||
Reference in New Issue
Block a user