Dungeon Finder: Add vote kick support

--HG--
branch : trunk
This commit is contained in:
Spp
2010-08-13 15:38:10 +02:00
parent 55705e91d4
commit 3e29ae1ee8
7 changed files with 230 additions and 16 deletions
+18 -8
View File
@@ -27,8 +27,8 @@
enum LFGenum
{
LFG_TIME_ROLECHECK = 2*MINUTE,
LFG_TIME_BOOT = 2*MINUTE,
LFG_TIME_PROPOSAL = 2*MINUTE,
LFG_VOTES_NEEDED = 3,
LFG_TANKS_NEEDED = 1,
LFG_HEALERS_NEEDED = 1,
LFG_DPS_NEEDED = 3,
@@ -158,13 +158,6 @@ enum LfgRewardEnums
LFG_REWARD_DATA_SIZE = 10,
};
enum LfgDungeonStatus
{
LFG_STATUS_SAVED = 0,
LFG_STATUS_NOT_SAVED = 1,
LFG_STATUS_COMPLETE = 2,
};
const uint32 RewardDungeonData[LFG_REWARD_DATA_SIZE+1][5] =
{ // XP, money, item, item display, count
{310, 3500, 51999, 56915, 1}, // Classic 15-23
@@ -273,6 +266,17 @@ struct LfgRoleCheck
uint32 leader;
};
// Stores information of a current vote to kick someone from a group
struct LfgPlayerBoot
{
time_t cancelTime; // Time left to vote
bool inProgress; // Vote in progress
LfgAnswerMap votes; // Player votes (-1 not answer | 0 Not agree | 1 agree)
uint32 victimLowGuid; // Player guid to be kicked (can't vote)
uint8 votedNeeded; // Votes needed to kick the player
std::string reason; // kick reason
};
typedef std::set<Player*> PlayerSet;
typedef std::set<LfgLockStatus*> LfgLockStatusSet;
typedef std::vector<LfgReward*> LfgRewardList;
@@ -282,6 +286,7 @@ typedef std::map<uint32, LfgLockStatusSet*> LfgLockStatusMap;
typedef std::map<uint64, LfgQueueInfo*> LfgQueueInfoMap;
typedef std::map<uint32, LfgRoleCheck*> LfgRoleCheckMap;
typedef std::map<uint32, LfgProposal*> LfgProposalMap;
typedef std::map<uint32, LfgPlayerBoot*> LfgPlayerBootMap;
typedef std::list<Player *> LfgPlayerList;
class LFGMgr
@@ -297,14 +302,17 @@ class LFGMgr
void OfferContinue(Group *grp);
void TeleportPlayer(Player *plr, bool out);
void UpdateProposal(uint32 proposalId, uint32 lowGuid, uint8 accept);
void UpdateBoot(Player *plr, uint8 accept);
void UpdateRoleCheck(Group *grp, Player *plr = NULL);
void Update(uint32 diff);
void SendLfgPlayerInfo(Player *plr);
void SendLfgPartyInfo(Player *plr);
bool isRandomDungeon(uint32 dungeonId);
void InitBoot(Group *grp, uint32 plowGuid, uint32 vlowGuid, std::string reason);
private:
void SendLfgBootPlayer(Player *plr, LfgPlayerBoot *pBoot);
void SendUpdateProposal(Player *plr, uint32 proposalId, LfgProposal *pProp);
void SendLfgPlayerReward(Player *plr);
@@ -312,6 +320,7 @@ class LFGMgr
void BuildAvailableRandomDungeonList(WorldPacket &data, Player *plr);
void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet);
void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap);
void BuildBootPlayerBlock(WorldPacket &data, LfgPlayerBoot *pBoot, uint32 lowGuid);
void AddToQueue(uint64 guid, LfgRolesMap *roles, LfgDungeonSet *dungeons);
bool RemoveFromQueue(uint64 guid);
@@ -335,6 +344,7 @@ class LFGMgr
LfgGuidList m_currentQueue; // Ordered list. Used to find groups
LfgGuidList m_newToQueue; // New groups to add to queue;
LfgProposalMap m_Proposals; // Current Proposals
LfgPlayerBootMap m_Boots; // Current player kicks
LfgRoleCheckMap m_RoleChecks; // Current Role checks
uint32 m_QueueTimer; // used to check interval of update
uint32 m_lfgProposalId; // used as internal counter for proposals