[9012] fix crash when achievement is completed and player isn't in world

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-17 19:09:40 +01:00
parent 6b405c63cc
commit 3e133c4786
6 changed files with 18 additions and 5 deletions
+2 -2
View File
@@ -734,11 +734,11 @@ namespace Trinity
i_data->push_back(target);
break;
case PUSH_IN_FRONT:
if(i_source->isInFrontInMap(target, i_radius, M_PI/3))
if(i_source->isInFront(target, i_radius, M_PI/3))
i_data->push_back(target);
break;
case PUSH_IN_BACK:
if(i_source->isInBackInMap(target, i_radius, M_PI/3))
if(i_source->isInBack(target, i_radius, M_PI/3))
i_data->push_back(target);
break;
case PUSH_IN_LINE: