[9012] fix crash when achievement is completed and player isn't in world
--HG-- branch : trunk
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+2
-2
@@ -734,11 +734,11 @@ namespace Trinity
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i_data->push_back(target);
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break;
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case PUSH_IN_FRONT:
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if(i_source->isInFrontInMap(target, i_radius, M_PI/3))
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if(i_source->isInFront(target, i_radius, M_PI/3))
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i_data->push_back(target);
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break;
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case PUSH_IN_BACK:
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if(i_source->isInBackInMap(target, i_radius, M_PI/3))
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if(i_source->isInBack(target, i_radius, M_PI/3))
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i_data->push_back(target);
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break;
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case PUSH_IN_LINE:
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