*Update to Trinity 759.
--HG-- branch : trunk
This commit is contained in:
@@ -342,6 +342,7 @@ extern void AddSC_boss_moroes();
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extern void AddSC_bosses_opera();
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extern void AddSC_instance_karazhan();
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extern void AddSC_karazhan();
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extern void AddSC_boss_nightbane();
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//Loch Modan
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extern void AddSC_loch_modan();
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@@ -1547,6 +1548,7 @@ void ScriptsInit()
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AddSC_bosses_opera();
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AddSC_instance_karazhan();
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AddSC_karazhan();
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AddSC_boss_nightbane();
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//Loch Modan
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AddSC_loch_modan();
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@@ -740,55 +740,24 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
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i_pl->TeleportTo(m_creature->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
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}
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Unit* ScriptedAI::FindCreature(uint32 entry, uint32 range, uint32 district)
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Unit* ScriptedAI::FindCreature(uint32 entry, float range)
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{
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CellPair pair(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
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Cell cell(pair);
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cell.data.Part.reserved = district;
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cell.SetNoCreate();
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std::list<Creature*> NPCList;
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Creature* target = NULL;
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Trinity::AllCreaturesOfEntryInRange check(m_creature, entry, range);
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Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(NPCList, check);
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TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
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CellLock<GridReadGuard> cell_lock(cell, pair);
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cell_lock->Visit(cell_lock, visitor, *(m_creature->GetMap()));
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if (!NPCList.empty())
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{
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for(std::list<Creature*>::iterator itr = NPCList.begin(); itr != NPCList.end(); ++itr)
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{
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return Creature::GetUnit((*m_creature), (*itr)->GetGUID());
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}
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}else error_log("SD2 ERROR: Entry: %u not found!", entry); return NULL;
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Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(target, check);
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m_creature->VisitNearbyGridObject(range, searcher);
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if(!target) error_log("SD2 ERROR: Entry: %u not found!", entry);
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return target;
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}
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GameObject* ScriptedAI::FindGameObject(uint32 entry, uint32 district)
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GameObject* ScriptedAI::FindGameObject(uint32 entry, float range)
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{
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CellPair pair(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
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Cell cell(pair);
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cell.data.Part.reserved = district;
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cell.SetNoCreate();
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std::list<GameObject*> GOList;
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Trinity::AllGameObjectsWithEntryInGrid go_check(entry);
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Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid> go_search(GOList, go_check);
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TypeContainerVisitor
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<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid>, GridTypeMapContainer> go_visit(go_search);
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CellLock<GridReadGuard> cell_lock(cell, pair);
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cell_lock->Visit(cell_lock, go_visit, *(m_creature->GetMap()));
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if (!GOList.empty())
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{
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for(std::list<GameObject*>::iterator itr = GOList.begin(); itr != GOList.end(); ++itr)
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{
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return (*itr);
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}
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}
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else error_log("SD2 ERROR: GameObject Entry: %u not found!", entry); return NULL;
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GameObject* target = NULL;
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Trinity::AllGameObjectsWithEntryInGrid go_check(entry);
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Trinity::GameObjectSearcher<Trinity::AllGameObjectsWithEntryInGrid> searcher(target, go_check);
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m_creature->VisitNearbyGridObject(range, searcher);
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if(!target) error_log("SD2 ERROR: Entry: %u not found!", entry);
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return target;
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}
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Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
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@@ -149,10 +149,10 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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void DoTeleportAll(float x, float y, float z, float o);
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//Get a single creature of given entry
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Unit* FindCreature(uint32 entry, uint32 range, uint32 district = ALL_DISTRICT);
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Unit* FindCreature(uint32 entry, float range);
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//Get a single gameobject of given entry
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GameObject* FindGameObject(uint32 entry, uint32 district = ALL_DISTRICT);
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GameObject* FindGameObject(uint32 entry, float range);
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//Returns friendly unit with the most amount of hp missing from max hp
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Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff = 1);
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@@ -34,7 +34,7 @@ EndContentData */
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#define SAY_PROGRESS_1 "Ok, $N. Follow me to the cave where I'll attempt to harness the power of the rune stone into these goggles."
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#define SAY_PROGRESS_2 "I discovered this cave on our first day here. I believe the energy in the stone can be used to our advantage."
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#define SAY_PROGRESS_3 "I'll begin drawing energy from the stone. Your job, $N, i to defend me. This place is cursed... trust me."
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#define SAY_PROGRESS_3 "I'll begin drawing energy from the stone. Your job, $N, is to defend me. This place is cursed... trust me."
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#define EMOTE_PROGRESS_4 "begins tinkering with the goggles before the stone."
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#define SAY_AGGRO "Help!!! Get these things off me so I can get my work done!"
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#define SAY_PROGRESS_5 "Almost done! Just a little longer!"
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@@ -61,10 +61,8 @@ struct TRINITY_DLL_DECL npc_professor_phizzlethorpeAI : public npc_escortAI
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case 8:DoTextEmote(EMOTE_PROGRESS_4, NULL);break;
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case 9:
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{
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Creature* sum1 = m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
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Creature* sum2 = m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
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sum1->Attack(m_creature, true);
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sum2->Attack(m_creature, true);
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m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
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m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
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break;
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}
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case 10:DoSay(SAY_PROGRESS_5, LANG_UNIVERSAL, player, true);break;
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@@ -73,11 +71,17 @@ struct TRINITY_DLL_DECL npc_professor_phizzlethorpeAI : public npc_escortAI
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case 20:
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DoTextEmote(EMOTE_PROGRESS_8, NULL);
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DoSay(SAY_PROGRESS_9, LANG_UNIVERSAL, player, true);
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if(player)
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((Player*)player)->GroupEventHappens(QUEST_SUNKEN_TREASURE, m_creature);
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break;
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}
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}
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void JustSummoned(Creature *summoned)
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{
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summoned->AI()->AttackStart(m_creature);
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}
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void Reset(){}
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void Aggro(Unit* who)
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@@ -1879,7 +1879,7 @@ void boss_illidan_stormrageAI::JustSummoned(Creature* summon)
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Unit *target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0, 999, true);
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if(!target || target->HasAura(SPELL_PARASITIC_SHADOWFIEND, 0)
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|| target->HasAura(SPELL_PARASITIC_SHADOWFIEND2, 0))
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target = SelectUnit(SELECT_TARGET_RANDOM, 0, 999, true);
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target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0, 999, true);
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if(target)
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summon->AI()->AttackStart(target);
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}break;
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@@ -161,7 +161,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
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case 0:
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{
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m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
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GameObject* Cage = FindGameObject(GO_CAGE);
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GameObject* Cage = FindGameObject(GO_CAGE, 99);
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if(Cage)
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Cage->SetGoState(0);
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DoScriptText(SAY_START, m_creature, player);
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@@ -212,7 +212,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
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if (!IsBeingEscorted)
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m_creature->setFaction(1602);
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GameObject* Cage = FindGameObject(GO_CAGE);
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GameObject* Cage = FindGameObject(GO_CAGE, 99);
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if(Cage)
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Cage->SetGoState(1);
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}
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@@ -16,18 +16,389 @@
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/* ScriptData
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SDName: Boss_Nightbane
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SD%Complete: 0
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SDComment: Place holder
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SD%Complete: 50
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SDComment: skelleton adds, optimice some "if"s, timers, rain of bones applied self(!?)
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SDCategory: Karazhan
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EndScriptData */
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#include "precompiled.h"
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#include "def_karazhan.h"
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//phase 1
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#define SPELL_BELLOWING_ROAR 39427
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#define SPELL_CHARRED_EARTH 30129 //Also 30209 (Target Charred Earth) triggers this
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#define SPELL_CHARRED_EARTH 30129 //Also 30209 (Target Charred Earth) triggers this
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#define SPELL_DISTRACTING_ASH 30130
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#define SPELL_SMOLDERING_BREATH 30210
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#define SPELL_TAIL_SWEEP 25653
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//phase 2
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#define SPELL_RAIN_OF_BONES 37098
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#define SPELL_SMOKING_BLAST 37057
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#define SPELL_FIREBALL_BARRAGE 30282
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#define SPELL_SEARING_CINDERS 30127
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float IntroWay[8][3] =
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{
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{-11053.37,-1794.48,149},
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{-11141.07,-1841.40,125},
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{-11187.28,-1890.23,125},
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{-11189.20,-1931.25,125},
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{-11153.76,-1948.93,125},
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{-11128.73,-1929.75,125},
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{-11140 , -1915 ,122},
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{-11163 , -1903 ,91.473}
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};
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//float IntroWay[5][3] =
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//{
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// {-11000.00, -1765.75, 140.40},
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// {-11000.00, -1765.75, 171.00},
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// {-11173.67, -1832.26, 117.76},
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// {-11142.75, -1916.78, 119.769},
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// {-11161.91, -1911.148, 91.473}
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//};
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struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
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{
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boss_nightbaneAI(Creature* c) : ScriptedAI(c)
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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intro = true;
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Reset();
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}
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ScriptedInstance* pInstance;
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uint32 phase;
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bool rainbones;
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uint32 bellowingroar_timer;
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uint32 charredearth_timer;
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uint32 distractingash_timer;
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uint32 smolderingbreath_timer;
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uint32 tailsweep_timer;
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uint32 rainofbones_timer;
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uint32 smokingblast_timer;
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uint32 fireballbarrage_timer;
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uint32 searingcinders_timer;
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uint32 fly_count;
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uint32 fly_timer;
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bool intro;
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bool flying;
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uint32 wait_timer;
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uint32 MovePhase;
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void Reset()
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{
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phase =1;
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bellowingroar_timer = 30000;
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charredearth_timer = 15000;
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distractingash_timer = 20000;
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smolderingbreath_timer = 10000;
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tailsweep_timer = 12000;
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rainofbones_timer = 10000;
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smokingblast_timer = 20000;
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fireballbarrage_timer = 13000;
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searingcinders_timer = 14000;
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fly_count = 0;
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m_creature->SetSpeed(MOVE_RUN,2);
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m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
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m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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m_creature->setActive(true);
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wait_timer = 1000;
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MovePhase = 0;
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if(pInstance)
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pInstance->SetData(DATA_NIGHTBANE_EVENT, NOT_STARTED);
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flying = false;
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if(!intro)
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{
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m_creature->SetHomePosition(IntroWay[7][0],IntroWay[7][1],IntroWay[7][2],0);
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m_creature->GetMotionMaster()->MoveTargetedHome();
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}
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}
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void Aggro(Unit *who)
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{
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if(pInstance)
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pInstance->SetData(DATA_NIGHTBANE_EVENT, IN_PROGRESS);
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}
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void AttackStart(Unit* who)
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{
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if(!intro && !flying)
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ScriptedAI::AttackStart(who);
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}
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void JustDied(Unit* killer)
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{
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if(pInstance)
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pInstance->SetData(DATA_NIGHTBANE_EVENT, DONE);
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}
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void MoveInLineOfSight(Unit *who)
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{
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if(!intro && !flying)
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{
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if(!m_creature->getVictim() && m_creature->canStartAttack(who))
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ScriptedAI::AttackStart(who);
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}
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}
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void MovementInform(uint32 type, uint32 id)
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{
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if(type != POINT_MOTION_TYPE)
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return;
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if(intro)
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{
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if(id >= 8)
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{
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intro = false;
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m_creature->SetHomePosition(IntroWay[7][0],IntroWay[7][1],IntroWay[7][2],0);
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return;
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}
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wait_timer = 1;
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}
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if(flying)
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{
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if(id == 0)
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{
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flying = false;
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phase = 2;
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return;
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}
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if(id == 3)
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{
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MovePhase = 4;
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wait_timer = 1;
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return;
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}
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if(id == 8)
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{
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flying = false;
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phase = 1;
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return;
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}
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wait_timer = 1;
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}
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}
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|
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void UpdateAI(const uint32 diff)
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{
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if(wait_timer)
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if(wait_timer < diff)
|
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{
|
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if(intro)
|
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{
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if(MovePhase >= 7)
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{
|
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m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
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m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
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m_creature->GetMotionMaster()->MovePoint(8,IntroWay[7][0],IntroWay[7][1],IntroWay[7][2]);
|
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}
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else
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{
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m_creature->GetMotionMaster()->MovePoint(MovePhase,IntroWay[MovePhase][0],IntroWay[MovePhase][1],IntroWay[MovePhase][2]);
|
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MovePhase++;
|
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}
|
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}
|
||||
|
||||
|
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if(flying)
|
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{
|
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if(MovePhase >= 7)
|
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{
|
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m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
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m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
|
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m_creature->GetMotionMaster()->MovePoint(8,IntroWay[7][0],IntroWay[7][1],IntroWay[7][2]);
|
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}
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else
|
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{
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m_creature->GetMotionMaster()->MovePoint(MovePhase,IntroWay[MovePhase][0],IntroWay[MovePhase][1],IntroWay[MovePhase][2]);
|
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MovePhase++;
|
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}
|
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}
|
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|
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wait_timer = 0;
|
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}else wait_timer -= diff;
|
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|
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if(!m_creature->SelectHostilTarget())
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return;
|
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|
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if(flying)
|
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return;
|
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|
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// Phase 1 "GROUND FIGHT"
|
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if(phase == 1)
|
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{
|
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m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
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if (bellowingroar_timer < diff)
|
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{
|
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DoCast(m_creature->getVictim(),SPELL_BELLOWING_ROAR);
|
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bellowingroar_timer = 30000+rand()%10000 ; //Timer
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}else bellowingroar_timer -= diff;
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if (smolderingbreath_timer < diff)
|
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{
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DoCast(m_creature->getVictim(),SPELL_SMOLDERING_BREATH);
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smolderingbreath_timer = 20000;//timer
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}else smolderingbreath_timer -= diff;
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|
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if (charredearth_timer < diff)
|
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{
|
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Unit* target = NULL;
|
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target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
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DoCast(target,SPELL_CHARRED_EARTH);
|
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charredearth_timer = 20000; //timer
|
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}else charredearth_timer -= diff;
|
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|
||||
if (tailsweep_timer < diff)
|
||||
{
|
||||
Unit* target = NULL;
|
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target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
|
||||
if (!m_creature->HasInArc( M_PI, target))
|
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DoCast(target,SPELL_TAIL_SWEEP);
|
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tailsweep_timer = 15000;//timer
|
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}else tailsweep_timer -= diff;
|
||||
|
||||
if (searingcinders_timer < diff)
|
||||
{
|
||||
Unit* target = NULL;
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
|
||||
DoCast(target,SPELL_SEARING_CINDERS);
|
||||
searingcinders_timer = 10000; //timer
|
||||
}else searingcinders_timer -= diff;
|
||||
|
||||
uint32 prozent;
|
||||
prozent = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth();
|
||||
|
||||
if (prozent < 75 && fly_count == 0) // first take off 75%
|
||||
{
|
||||
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
|
||||
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
|
||||
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
|
||||
(*m_creature).GetMotionMaster()->Clear(false);
|
||||
(*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
|
||||
flying = true;
|
||||
|
||||
fly_timer = 45000+rand()%15000;
|
||||
fly_count++;
|
||||
|
||||
rainofbones_timer = 5000;
|
||||
rainbones = false;
|
||||
}
|
||||
|
||||
if (prozent < 50 && fly_count == 1) // secound take off 50%
|
||||
{
|
||||
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
|
||||
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
|
||||
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
|
||||
(*m_creature).GetMotionMaster()->Clear(false);
|
||||
(*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
|
||||
|
||||
flying = true;
|
||||
fly_timer = 45000+rand()%15000;
|
||||
fly_count++;
|
||||
|
||||
rainofbones_timer = 5000;
|
||||
rainbones = false;
|
||||
}
|
||||
|
||||
if (prozent < 25 && fly_count == 2) // third take off 25%
|
||||
{
|
||||
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
|
||||
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
|
||||
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
|
||||
(*m_creature).GetMotionMaster()->Clear(false);
|
||||
(*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
|
||||
|
||||
flying = true;
|
||||
//phase = 2;
|
||||
fly_timer = 45000+rand()%15000;
|
||||
fly_count++;
|
||||
|
||||
rainofbones_timer = 5000;
|
||||
rainbones = false;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
//Phase 2 "FLYING FIGHT"
|
||||
if (phase == 2)
|
||||
{
|
||||
if (!rainbones)
|
||||
{
|
||||
if (rainofbones_timer < diff && !rainbones) // only once at the beginning of phase 2
|
||||
{
|
||||
DoCast(m_creature->getVictim(),SPELL_RAIN_OF_BONES);
|
||||
rainbones = true;
|
||||
smokingblast_timer = 20000;
|
||||
}else rainofbones_timer -= diff;
|
||||
|
||||
if (distractingash_timer < diff)
|
||||
{
|
||||
Unit* target = NULL;
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
|
||||
DoCast(target,SPELL_DISTRACTING_ASH);
|
||||
distractingash_timer = 2000;//timer wrong
|
||||
}else distractingash_timer -= diff;
|
||||
}
|
||||
|
||||
if (rainbones)
|
||||
{
|
||||
if (smokingblast_timer < diff)
|
||||
{
|
||||
DoCast(m_creature->getVictim(),SPELL_SMOKING_BLAST);
|
||||
smokingblast_timer = 1500 ; //timer wrong
|
||||
}else smokingblast_timer -= diff;
|
||||
}
|
||||
|
||||
if (fireballbarrage_timer < diff)
|
||||
{
|
||||
Unit* target = NULL;
|
||||
target = SelectUnit(SELECT_TARGET_FARTHEST,0);
|
||||
|
||||
DoCast(target,SPELL_FIREBALL_BARRAGE);
|
||||
fireballbarrage_timer = 20000; //Timer
|
||||
}else fireballbarrage_timer -= diff;
|
||||
|
||||
if (fly_timer < diff) //landing
|
||||
{
|
||||
//m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
|
||||
//m_creature->SetHover(false);
|
||||
(*m_creature).GetMotionMaster()->Clear(false);
|
||||
m_creature->GetMotionMaster()->MovePoint(3,IntroWay[3][0],IntroWay[3][1],IntroWay[3][2]);
|
||||
flying = true;
|
||||
//wait_timer = 1;
|
||||
//phase = 1;
|
||||
}else fly_timer -= diff;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_nightbane(Creature *_Creature)
|
||||
{
|
||||
return new boss_nightbaneAI (_Creature);
|
||||
}
|
||||
|
||||
void AddSC_boss_nightbane()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name="boss_nightbane";
|
||||
newscript->GetAI = GetAI_boss_nightbane;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
@@ -59,7 +59,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
|
||||
uint64 MassiveDoor; // Door at Netherspite
|
||||
uint64 GamesmansDoor; // Door before Chess
|
||||
uint64 GamesmansExitDoor; // Door after Chess
|
||||
uint64 NetherspaceDoor; // Door at Malchezaar
|
||||
uint64 NetherspaceDoor; // Door at Malchezaar
|
||||
uint64 MastersTerraceDoor[2];
|
||||
|
||||
uint64 ImageGUID;
|
||||
|
||||
@@ -84,6 +85,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
|
||||
GamesmansDoor = 0;
|
||||
GamesmansExitDoor = 0;
|
||||
NetherspaceDoor = 0;
|
||||
MastersTerraceDoor[0]= 0;
|
||||
MastersTerraceDoor[1]= 0;
|
||||
|
||||
ImageGUID = 0;
|
||||
}
|
||||
@@ -199,6 +202,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
|
||||
case 184276: GamesmansDoor = go->GetGUID(); break;
|
||||
case 184277: GamesmansExitDoor = go->GetGUID(); break;
|
||||
case 185134: NetherspaceDoor = go->GetGUID(); break;
|
||||
case 184274: MastersTerraceDoor[0] = go->GetGUID(); break;
|
||||
case 184280: MastersTerraceDoor[1] = go->GetGUID(); break;
|
||||
}
|
||||
|
||||
switch(OperaEvent)
|
||||
|
||||
Reference in New Issue
Block a user