[7679] More checks for creature EventAI loading at server startup. Author: NoFantasy
--HG-- branch : trunk
This commit is contained in:
+59
-57
@@ -32,74 +32,74 @@ class WorldObject;
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#define MAX_ACTIONS 3
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#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
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enum Event_Types
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enum EventAI_Type
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{
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EVENT_T_TIMER = 0, //InitialMin, InitialMax, RepeatMin, RepeatMax
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EVENT_T_TIMER_OOC = 1, //InitialMin, InitialMax, RepeatMin, RepeatMax
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EVENT_T_HP = 2, //HPMax%, HPMin%, RepeatMin, RepeatMax
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EVENT_T_MANA = 3, //ManaMax%,ManaMin% RepeatMin, RepeatMax
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EVENT_T_AGGRO = 4, //NONE
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EVENT_T_KILL = 5, //RepeatMin, RepeatMax
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EVENT_T_DEATH = 6, //NONE
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EVENT_T_EVADE = 7, //NONE
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EVENT_T_SPELLHIT = 8, //SpellID, School, RepeatMin, RepeatMax
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EVENT_T_RANGE = 9, //MinDist, MaxDist, RepeatMin, RepeatMax
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EVENT_T_OOC_LOS = 10, //NoHostile, NoFriendly, RepeatMin, RepeatMax
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EVENT_T_SPAWNED = 11, //NONE
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EVENT_T_TARGET_HP = 12, //HPMax%, HPMin%, RepeatMin, RepeatMax
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EVENT_T_TARGET_CASTING = 13, //RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_HP = 14, //HPDeficit, Radius, RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_IS_CC = 15, //DispelType, Radius, RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_MISSING_BUFF = 16, //SpellId, Radius, RepeatMin, RepeatMax
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EVENT_T_SUMMONED_UNIT = 17, //CreatureId, RepeatMin, RepeatMax
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EVENT_T_TARGET_MANA = 18, //ManaMax%, ManaMin%, RepeatMin, RepeatMax
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EVENT_T_QUEST_ACCEPT = 19, //QuestID
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EVENT_T_TIMER = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
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EVENT_T_TIMER_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax
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EVENT_T_HP = 2, // HPMax%, HPMin%, RepeatMin, RepeatMax
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EVENT_T_MANA = 3, // ManaMax%,ManaMin% RepeatMin, RepeatMax
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EVENT_T_AGGRO = 4, // NONE
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EVENT_T_KILL = 5, // RepeatMin, RepeatMax
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EVENT_T_DEATH = 6, // NONE
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EVENT_T_EVADE = 7, // NONE
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EVENT_T_SPELLHIT = 8, // SpellID, School, RepeatMin, RepeatMax
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EVENT_T_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
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EVENT_T_OOC_LOS = 10, // NoHostile, NoFriendly, RepeatMin, RepeatMax
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EVENT_T_SPAWNED = 11, // NONE
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EVENT_T_TARGET_HP = 12, // HPMax%, HPMin%, RepeatMin, RepeatMax
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EVENT_T_TARGET_CASTING = 13, // RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_HP = 14, // HPDeficit, Radius, RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_IS_CC = 15, // DispelType, Radius, RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax
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EVENT_T_SUMMONED_UNIT = 17, // CreatureId, RepeatMin, RepeatMax
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EVENT_T_TARGET_MANA = 18, // ManaMax%, ManaMin%, RepeatMin, RepeatMax
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EVENT_T_QUEST_ACCEPT = 19, // QuestID
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EVENT_T_QUEST_COMPLETE = 20, //
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EVENT_T_REACHED_HOME = 21, //NONE
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EVENT_T_RECEIVE_EMOTE = 22, //EmoteId, Condition, CondValue1, CondValue2
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EVENT_T_REACHED_HOME = 21, // NONE
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EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2
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EVENT_T_END,
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};
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enum Action_Types
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enum EventAI_ActionType
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{
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ACTION_T_NONE = 0, //No action
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ACTION_T_TEXT = 1, //-TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values.
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ACTION_T_SET_FACTION = 2, //FactionId (or 0 for default)
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ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, //Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
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ACTION_T_SOUND = 4, //SoundId
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ACTION_T_EMOTE = 5, //EmoteId
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ACTION_T_RANDOM_SAY = 6, //UNUSED
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ACTION_T_RANDOM_YELL = 7, //UNUSED
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ACTION_T_RANDOM_TEXTEMOTE = 8, //UNUSED
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ACTION_T_NONE = 0, //*No action
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ACTION_T_TEXT = 1, //*-TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values.
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ACTION_T_SET_FACTION = 2, //*FactionId (or 0 for default)
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ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, //*Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
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ACTION_T_SOUND = 4, //*SoundId
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ACTION_T_EMOTE = 5, //*EmoteId
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ACTION_T_RANDOM_SAY = 6, //*UNUSED
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ACTION_T_RANDOM_YELL = 7, //*UNUSED
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ACTION_T_RANDOM_TEXTEMOTE = 8, //*UNUSED
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ACTION_T_RANDOM_SOUND = 9, //SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field)
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ACTION_T_RANDOM_EMOTE = 10, //EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field)
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ACTION_T_CAST = 11, //SpellId, Target, CastFlags
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ACTION_T_SUMMON = 12, //CreatureID, Target, Duration in ms
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ACTION_T_THREAT_SINGLE_PCT = 13, //Threat%, Target
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ACTION_T_RANDOM_EMOTE = 10, //*EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field)
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ACTION_T_CAST = 11, //*SpellId, Target, CastFlags
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ACTION_T_SUMMON = 12, //*CreatureID, Target, Duration in ms
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ACTION_T_THREAT_SINGLE_PCT = 13, //*Threat%, Target
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ACTION_T_THREAT_ALL_PCT = 14, //Threat%
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ACTION_T_QUEST_EVENT = 15, //QuestID, Target
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ACTION_T_CASTCREATUREGO = 16, //QuestID, SpellId, Target
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ACTION_T_SET_UNIT_FIELD = 17, //Field_Number, Value, Target
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ACTION_T_SET_UNIT_FLAG = 18, //Flags (may be more than one field OR'd together), Target
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ACTION_T_REMOVE_UNIT_FLAG = 19, //Flags (may be more than one field OR'd together), Target
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ACTION_T_QUEST_EVENT = 15, //*QuestID, Target
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ACTION_T_CASTCREATUREGO = 16, //*QuestID, SpellId, Target
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ACTION_T_SET_UNIT_FIELD = 17, //*Field_Number, Value, Target
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ACTION_T_SET_UNIT_FLAG = 18, //*Flags (may be more than one field OR'd together), Target
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ACTION_T_REMOVE_UNIT_FLAG = 19, //*Flags (may be more than one field OR'd together), Target
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ACTION_T_AUTO_ATTACK = 20, //AllowAttackState (0 = stop attack, anything else means continue attacking)
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ACTION_T_COMBAT_MOVEMENT = 21, //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
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ACTION_T_SET_PHASE = 22, //Phase
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ACTION_T_INC_PHASE = 23, //Value (may be negative to decrement phase, should not be 0)
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ACTION_T_SET_PHASE = 22, //*Phase
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ACTION_T_INC_PHASE = 23, //*Value (may be negative to decrement phase, should not be 0)
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ACTION_T_EVADE = 24, //No Params
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ACTION_T_FLEE = 25, //No Params
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ACTION_T_QUEST_EVENT_ALL = 26, //QuestID
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ACTION_T_CASTCREATUREGO_ALL = 27, //QuestId, SpellId
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ACTION_T_REMOVEAURASFROMSPELL = 28, //Target, Spellid
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ACTION_T_QUEST_EVENT_ALL = 26, //*QuestID
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ACTION_T_CASTCREATUREGO_ALL = 27, //*QuestId, SpellId
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ACTION_T_REMOVEAURASFROMSPELL = 28, //*Target, Spellid
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ACTION_T_RANGED_MOVEMENT = 29, //Distance, Angle
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ACTION_T_RANDOM_PHASE = 30, //PhaseId1, PhaseId2, PhaseId3
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ACTION_T_RANDOM_PHASE_RANGE = 31, //PhaseMin, PhaseMax
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ACTION_T_SUMMON_ID = 32, //CreatureId, Target, SpawnId
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ACTION_T_KILLED_MONSTER = 33, //CreatureId, Target
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ACTION_T_SET_INST_DATA = 34, //Field, Data
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ACTION_T_SET_INST_DATA64 = 35, //Field, Target
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ACTION_T_UPDATE_TEMPLATE = 36, //Entry, Team
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ACTION_T_SUMMON_ID = 32, //*CreatureId, Target, SpawnId
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ACTION_T_KILLED_MONSTER = 33, //*CreatureId, Target
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ACTION_T_SET_INST_DATA = 34, //*Field, Data
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ACTION_T_SET_INST_DATA64 = 35, //*Field, Target
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ACTION_T_UPDATE_TEMPLATE = 36, //*Entry, Team
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ACTION_T_DIE = 37, //No Params
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ACTION_T_ZONE_COMBAT_PULSE = 38, //No Params
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@@ -156,7 +156,7 @@ enum EventFlags
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EFLAG_RESERVED_4 = 0x10,
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EFLAG_RESERVED_5 = 0x20,
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EFLAG_RESERVED_6 = 0x40,
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EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build of SD2 only
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EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build
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};
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// String text additional data, used in (CreatureEventAI)
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@@ -176,10 +176,12 @@ struct CreatureEventAI_Event
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uint32 creature_id;
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uint16 event_type;
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uint32 event_inverse_phase_mask;
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uint8 event_chance;
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uint8 event_flags;
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EventAI_Type event_type : 16;
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uint8 event_chance : 8;
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uint8 event_flags : 8;
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union
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{
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uint32 event_param1;
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@@ -203,7 +205,7 @@ struct CreatureEventAI_Event
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struct _action
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{
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uint16 type;
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EventAI_ActionType type: 16;
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union
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{
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uint32 param1;
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