Core/SAI: Linked events should be executed after the event that linked them is executed.
Core/SAI: Allow SMART_EVENT_GO_STATE_CHANGED to use ActionInvoker target Signed-off-by: Subv2112 <[email protected]>
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@@ -324,7 +324,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
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else
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{
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// not fully looted object
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go->SetLootState(GO_ACTIVATED);
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go->SetLootState(GO_ACTIVATED, player);
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// if the round robin player release, reset it.
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if (player->GetGUID() == loot->roundRobinPlayer)
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