*Remove some unused scripts and add a missing scriptname to full sql.
--HG-- branch : trunk
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@@ -846,6 +846,7 @@ UPDATE `creature_template` SET `ScriptName`='npc_muru_portal' WHERE `entry`=2577
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UPDATE `creature_template` SET `ScriptName`='boss_kalecgos' WHERE `entry`=24850;
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UPDATE `creature_template` SET `ScriptName`='boss_kalecgos' WHERE `entry`=24850;
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UPDATE `creature_template` SET `ScriptName`='boss_sathrovarr' WHERE `entry`=24892;
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UPDATE `creature_template` SET `ScriptName`='boss_sathrovarr' WHERE `entry`=24892;
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UPDATE `creature_template` SET `ScriptName`='boss_kalec' WHERE `entry`=24891;
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UPDATE `creature_template` SET `ScriptName`='boss_kalec' WHERE `entry`=24891;
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UPDATE gameobject_template SET scriptname = 'kalocegos_teleporter' WHERE entry = 187055;
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UPDATE `creature_template` SET `ScriptName`='npc_blackhole' WHERE `entry`=25855;
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UPDATE `creature_template` SET `ScriptName`='npc_blackhole' WHERE `entry`=25855;
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/* SWAMP OF SORROWS */
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/* SWAMP OF SORROWS */
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@@ -195,10 +195,10 @@ CreatureAI* GetAI_trigger_periodic(Creature *_Creature)
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void AddSC_generic_creature()
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void AddSC_generic_creature()
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{
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{
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Script *newscript;
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Script *newscript;
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newscript = new Script;
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/*newscript = new Script;
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newscript->Name="generic_creature";
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newscript->Name="generic_creature";
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newscript->GetAI = &GetAI_generic_creature;
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newscript->GetAI = &GetAI_generic_creature;
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newscript->RegisterSelf();
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newscript->RegisterSelf();*/
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newscript = new Script;
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newscript = new Script;
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newscript->Name="trigger_periodic";
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newscript->Name="trigger_periodic";
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@@ -86,26 +86,11 @@ struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
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}
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}
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};
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};
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struct TRINITY_DLL_DECL mob_broggok_poisoncloudAI : public ScriptedAI
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{
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mob_broggok_poisoncloudAI(Creature *c) : ScriptedAI(c) {Reset();}
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void Reset() { }
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void MoveInLineOfSight(Unit *who) { }
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void AttackStart(Unit *who) { }
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void EnterCombat(Unit* who) { }
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};
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CreatureAI* GetAI_boss_broggok(Creature *_Creature)
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CreatureAI* GetAI_boss_broggok(Creature *_Creature)
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{
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{
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return new boss_broggokAI (_Creature);
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return new boss_broggokAI (_Creature);
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}
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}
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CreatureAI* GetAI_mob_broggok_poisoncloud(Creature *_Creature)
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{
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return new mob_broggok_poisoncloudAI (_Creature);
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}
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void AddSC_boss_broggok()
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void AddSC_boss_broggok()
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{
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{
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Script *newscript;
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Script *newscript;
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@@ -113,9 +98,4 @@ void AddSC_boss_broggok()
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newscript->Name = "boss_broggok";
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newscript->Name = "boss_broggok";
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newscript->GetAI = &GetAI_boss_broggok;
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newscript->GetAI = &GetAI_boss_broggok;
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newscript->RegisterSelf();
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "mob_broggok_poisoncloud";
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newscript->GetAI = &GetAI_mob_broggok_poisoncloud;
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newscript->RegisterSelf();
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}
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}
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