Core/Misc: fix some warnings. As a result removed one redundant hook from FormulaScript.

--HG--
branch : trunk
This commit is contained in:
azazel
2010-11-29 15:50:38 +06:00
parent dd4b5f7b33
commit 3cb4a52d59
5 changed files with 12 additions and 23 deletions
+5 -7
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@@ -27,18 +27,16 @@ namespace Trinity
{
namespace Honor
{
inline float hk_honor_at_level_f(uint8 level, uint32 count = 1)
inline float hk_honor_at_level_f(uint8 level, float multiplier = 1.0f)
{
float honor = count * level * 1.55f;
sScriptMgr.OnHonorCalculation(honor, level, count);
float honor = multiplier * level * 1.55f;
sScriptMgr.OnHonorCalculation(honor, level, multiplier);
return honor;
}
inline uint32 hk_honor_at_level(uint8 level, uint32 count = 1)
inline uint32 hk_honor_at_level(uint8 level, float multiplier = 1.0f)
{
uint32 honor = uint32(ceil(hk_honor_at_level_f(level, count)));
sScriptMgr.OnHonorCalculation(honor, level, count);
return honor;
return uint32(ceil(hk_honor_at_level_f(level, multiplier)));
}
}
namespace XP
+1 -1
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@@ -227,7 +227,7 @@ class Quest
std::string GetCompletedText() const { return CompletedText; }
int32 GetRewOrReqMoney() const;
uint32 GetRewHonorAddition() const { return RewHonorAddition; }
uint32 GetRewHonorMultiplier() const { return RewHonorMultiplier; }
float GetRewHonorMultiplier() const { return RewHonorMultiplier; }
uint32 GetRewMoneyMaxLevel() const { return RewMoneyMaxLevel; }
// use in XP calculation at client
uint32 GetRewSpell() const { return RewSpell; }
+2 -2
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@@ -267,7 +267,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
if (m_player->GetReputationRank(repTemplate->faction[i]) <= ReputationRank(repTemplate->faction_rank[i]))
{
// bonuses are already given, so just modify standing by rate
int32 spilloverRep = standing * repTemplate->faction_rate[i];
int32 spilloverRep = int32(standing * repTemplate->faction_rate[i]);
SetOneFactionReputation(sFactionStore.LookupEntry(repTemplate->faction[i]), spilloverRep, incremental);
}
}
@@ -275,7 +275,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
}
else
{
float spillOverRepOut = standing;
float spillOverRepOut = float(standing);
// check for sub-factions that receive spillover
SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID);
// if has no sub-factions, check for factions with same parent
+2 -7
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@@ -422,14 +422,9 @@ void ScriptMgr::OnWorldUpdate(uint32 diff)
FOREACH_SCRIPT(WorldScript)->OnUpdate(NULL, diff);
}
void ScriptMgr::OnHonorCalculation(float& honor, uint8 level, uint32 count)
void ScriptMgr::OnHonorCalculation(float& honor, uint8 level, float multiplier)
{
FOREACH_SCRIPT(FormulaScript)->OnHonorCalculation(honor, level, count);
}
void ScriptMgr::OnHonorCalculation(uint32& honor, uint8 level, uint32 count)
{
FOREACH_SCRIPT(FormulaScript)->OnHonorCalculation(honor, level, count);
FOREACH_SCRIPT(FormulaScript)->OnHonorCalculation(honor, level, multiplier);
}
void ScriptMgr::OnGrayLevelCalculation(uint8& grayLevel, uint8 playerLevel)
+2 -6
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@@ -279,10 +279,7 @@ class FormulaScript : public ScriptObject
public:
// Called after calculating honor.
virtual void OnHonorCalculation(float& /*honor*/, uint8 /*level*/, uint32 /*count*/) { }
// Called after calculating honor.
virtual void OnHonorCalculation(uint32& /*honor*/, uint8 /*level*/, uint32 /*count*/) { }
virtual void OnHonorCalculation(float& /*honor*/, uint8 /*level*/, float /*multiplier*/) { }
// Called after gray level calculation.
virtual void OnGrayLevelCalculation(uint8& /*grayLevel*/, uint8 /*playerLevel*/) { }
@@ -807,8 +804,7 @@ class ScriptMgr
public: /* FormulaScript */
void OnHonorCalculation(float& honor, uint8 level, uint32 count);
void OnHonorCalculation(uint32& honor, uint8 level, uint32 count);
void OnHonorCalculation(float& honor, uint8 level, float multiplier);
void OnGrayLevelCalculation(uint8& grayLevel, uint8 playerLevel);
void OnColorCodeCalculation(XPColorChar& color, uint8 playerLevel, uint8 mobLevel);
void OnZeroDifferenceCalculation(uint8& diff, uint8 playerLevel);