[7463] Make basic preparations for replace 0 as ok spell cast value by more correct value. Author: VladimirMangos
Currently 0 used ast OK value for spell cast checks BUT 0 = SPELL_FAILED_AFFECTING_COMBAT
So another values need used. This required lot code changes. This is first step.
--HG--
branch : trunk
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@@ -22,6 +22,7 @@
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#define __SPELL_H
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#include "GridDefines.h"
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#include "SharedDefines.h"
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class WorldSession;
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class Unit;
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