[svn] * Fixed a SQL issue that was causing game events to not be saved
* FROM_UNIXTIME doesn't allow '' inside the () * This should solve the issue of jumping from phase 1 -> 2 -> 3 -> 4 without completing the objectives * This should also tick a LOT of players off if their servers are running with the stock TDB blizz values :P (low pop servers at least). --HG-- branch : trunk
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@@ -1028,7 +1028,7 @@ void BattleGroundMgr::Update(time_t diff)
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{
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DistributeArenaPoints();
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m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
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CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = FROM_UNIXTIME('"I64FMTD"')",(uint64)m_NextAutoDistributionTime);
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CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = FROM_UNIXTIME("I64FMTD")",(uint64)m_NextAutoDistributionTime);
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}
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m_AutoDistributionTimeChecker = 600000; // check 10 minutes
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}
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@@ -1562,7 +1562,7 @@ void BattleGroundMgr::InitAutomaticArenaPointDistribution()
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{
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sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now.");
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m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
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CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ( FROM_UNIXTIME('"I64FMTD"') )",(uint64)m_NextAutoDistributionTime);
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CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ( FROM_UNIXTIME("I64FMTD") )",(uint64)m_NextAutoDistributionTime);
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}
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else
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{
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@@ -1503,7 +1503,7 @@ void GameEvent::SaveWorldEventStateToDB(uint16 event_id)
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
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if(mGameEvent[event_id].nextstart)
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CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME('"I64FMTD"'))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart);
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CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart);
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else
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CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state);
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CharacterDatabase.CommitTransaction();
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