[svn] * Fixed a SQL issue that was causing game events to not be saved

* FROM_UNIXTIME doesn't allow '' inside the ()
* This should solve the issue of jumping from phase 1 -> 2 -> 3 -> 4 without completing the objectives
* This should also tick a LOT of players off if their servers are running with the stock TDB blizz values :P (low pop servers at least).

--HG--
branch : trunk
This commit is contained in:
runningnak3d
2008-11-16 02:28:44 -06:00
parent 44291639b3
commit 3c866d5529
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -1028,7 +1028,7 @@ void BattleGroundMgr::Update(time_t diff)
{ {
DistributeArenaPoints(); DistributeArenaPoints();
m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = FROM_UNIXTIME('"I64FMTD"')",(uint64)m_NextAutoDistributionTime); CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = FROM_UNIXTIME("I64FMTD")",(uint64)m_NextAutoDistributionTime);
} }
m_AutoDistributionTimeChecker = 600000; // check 10 minutes m_AutoDistributionTimeChecker = 600000; // check 10 minutes
} }
@@ -1562,7 +1562,7 @@ void BattleGroundMgr::InitAutomaticArenaPointDistribution()
{ {
sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now."); sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now.");
m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ( FROM_UNIXTIME('"I64FMTD"') )",(uint64)m_NextAutoDistributionTime); CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ( FROM_UNIXTIME("I64FMTD") )",(uint64)m_NextAutoDistributionTime);
} }
else else
{ {
+1 -1
View File
@@ -1503,7 +1503,7 @@ void GameEvent::SaveWorldEventStateToDB(uint16 event_id)
CharacterDatabase.BeginTransaction(); CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id); CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
if(mGameEvent[event_id].nextstart) if(mGameEvent[event_id].nextstart)
CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME('"I64FMTD"'))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart); CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart);
else else
CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state); CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state);
CharacterDatabase.CommitTransaction(); CharacterDatabase.CommitTransaction();