@@ -338,9 +338,12 @@ void Unit::Update(uint32 p_time)
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// update abilities available only for fraction of time
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// update abilities available only for fraction of time
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UpdateReactives(p_time);
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UpdateReactives(p_time);
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if (isAlive())
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{
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ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, HealthBelowPct(20));
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ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, HealthBelowPct(20));
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ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, HealthBelowPct(35));
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ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, HealthBelowPct(35));
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ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, HealthAbovePct(75));
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ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, HealthAbovePct(75));
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}
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i_motionMaster.UpdateMotion(p_time);
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i_motionMaster.UpdateMotion(p_time);
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}
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}
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