Core/DBLayer:
- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets
- Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman)
- Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both
* NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x].
* NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop.
* NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer.
Still experimental and all that jazz, not recommended for production servers until feedback is given.
--HG--
branch : trunk
This commit is contained in:
@@ -58,16 +58,16 @@ Quest::Quest(Field * questRecord)
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SrcItemId = questRecord[31].GetUInt32();
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SrcItemCount = questRecord[32].GetUInt32();
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SrcSpell = questRecord[33].GetUInt32();
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Title = questRecord[34].GetCppString();
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Details = questRecord[35].GetCppString();
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Objectives = questRecord[36].GetCppString();
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OfferRewardText = questRecord[37].GetCppString();
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RequestItemsText = questRecord[38].GetCppString();
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EndText = questRecord[39].GetCppString();
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CompletedText = questRecord[40].GetCppString();
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Title = questRecord[34].GetString();
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Details = questRecord[35].GetString();
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Objectives = questRecord[36].GetString();
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OfferRewardText = questRecord[37].GetString();
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RequestItemsText = questRecord[38].GetString();
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EndText = questRecord[39].GetString();
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CompletedText = questRecord[40].GetString();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ObjectiveText[i] = questRecord[41+i].GetCppString();
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ObjectiveText[i] = questRecord[41+i].GetString();
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for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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ReqItemId[i] = questRecord[45+i].GetUInt32();
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