Core/DBLayer:

- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets
- Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman)
- Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both
* NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x].
* NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop.
* NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer.

Still experimental and all that jazz, not recommended for production servers until feedback is given.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-09-24 22:16:21 +02:00
parent b46b498141
commit 3c6dc32030
47 changed files with 1003 additions and 875 deletions
+7 -3
View File
@@ -852,8 +852,10 @@ void PoolMgr::LoadQuestPools()
{
bar.step();
uint32 entry = result->GetUInt32(0);
uint32 pool_id = result->GetUInt32(1);
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 pool_id = fields[1].GetUInt32();
Quest const* pQuest = sObjectMgr.GetQuestTemplate(entry);
if (!pQuest)
@@ -905,7 +907,9 @@ void PoolMgr::LoadQuestPools()
SearchPair p(entry, pool_id);
mQuestSearchMap.insert(p);
} while (result->NextRow());
}
while (result->NextRow());
sLog.outString();
sLog.outString(">> Loaded %u quests in pools", count);
}