*Fix a crash bug.
--HG-- branch : trunk
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@@ -67,7 +67,7 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
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template<class T>
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inline void
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Trinity::PlayerRelocationNotifier::Visit(GridRefManager<T> &m)
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Trinity::PlayerVisibilityNotifier::Visit(GridRefManager<T> &m)
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{
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for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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