Reverted commit ba4294dec1. n0n4m3 asked me to do it.

--HG--
branch : trunk
This commit is contained in:
Astellar
2010-01-06 20:43:41 +03:00
parent 15618563ef
commit 3c3197ae71
3 changed files with 7 additions and 46 deletions
+5 -10
View File
@@ -535,12 +535,10 @@ void InstanceSaveManager::LoadResetTimes()
// schedule the global reset/warning
uint8 type = 1;
static int tim[4] = {3600, 900, 300, 60};
for(type; type < 4; type++)
for(; type < 4; type++)
if(t - tim[type-1] > now)
break;
ScheduleReset(true, t - tim[type-1], InstResetEvent(type, mapid, difficulty, -1));
for(ResetTimeMapDiffInstances::const_iterator in_itr = mapDiffResetInstances.lower_bound(map_diff_pair);
in_itr != mapDiffResetInstances.upper_bound(map_diff_pair); ++in_itr)
{
@@ -645,8 +643,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
if (!mapEntry->Instanceable())
return;
time_t now = time(NULL);
time_t today = (now / DAY) * DAY;
uint64 now = (uint64)time(NULL);
if(!warn)
{
@@ -675,12 +672,10 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
// calculate the next reset time
uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
uint32 period = (mapDiff->resetTime / DAY * sWorld.getRate(RATE_INSTANCE_RESET_TIME)) * DAY;
time_t next_reset = today + period + diff;
uint32 period = mapDiff->resetTime * DAY;
uint64 next_reset = ((now + timeLeft + MINUTE) / DAY * DAY) + period + diff;
// update it in the DB
CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d' AND difficulty = '%d'", (uint64)next_reset, mapid, difficulty);
SetResetTimeFor(mapid,difficulty,(uint64)next_reset);
ScheduleReset(true, next_reset-3600, InstResetEvent(1, mapid, difficulty, -1));
CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d' AND difficulty = '%d'", next_reset, mapid, difficulty);
}
// note: this isn't fast but it's meant to be executed very rarely
+2 -34
View File
@@ -1486,27 +1486,11 @@ void WorldSession::HandleSetDungeonDifficultyOpcode( WorldPacket & recv_data )
if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
return;
Group *pGroup = _player->GetGroup();
if(pGroup)
if(Group *pGroup = _player->GetGroup())
{
if(pGroup->IsLeader(_player->GetGUID()))
{
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pGroupGuy = itr->getSource();
if(!pGroupGuy)
continue;
if(!pGroupGuy->IsInMap(pGroupGuy))
return;
map = pGroupGuy->GetMap();
if(map && map->IsRaidOrHeroicDungeon())
{
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
}
// the difficulty is set even if the instances can't be reset
//_player->SendDungeonDifficulty(true);
pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player);
@@ -1552,22 +1536,6 @@ void WorldSession::HandleSetRaidDifficultyOpcode( WorldPacket & recv_data )
{
if(pGroup->IsLeader(_player->GetGUID()))
{
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pGroupGuy = itr->getSource();
if(!pGroupGuy)
continue;
if(!pGroupGuy->IsInMap(pGroupGuy))
return;
map = pGroupGuy->GetMap();
if(map && map->IsRaidOrHeroicDungeon())
{
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
}
// the difficulty is set even if the instances can't be reset
//_player->SendDungeonDifficulty(true);
pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player);
-2
View File
@@ -19177,7 +19177,6 @@ void Player::UpdateHomebindTime(uint32 time)
if (time >= m_HomebindTimer)
{
// teleport to nearest graveyard
SetPhaseMask(1,true);
RepopAtGraveyard();
}
else
@@ -19193,7 +19192,6 @@ void Player::UpdateHomebindTime(uint32 time)
data << uint32(1);
GetSession()->SendPacket(&data);
sLog.outDebug("PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName(),GetGUIDLow());
SetPhaseMask(2,true);
}
}