Scripts/Ulduar: Algalon the Observer
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@@ -325,7 +325,7 @@ class SpellScript : public _SpellScript
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// returns: target of current effect if it was GameObject otherwise NULL
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GameObject* GetHitGObj();
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// returns: destination of current effect
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WorldLocation const* GetHitDest();
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WorldLocation* GetHitDest();
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// setter/getter for for damage done by spell to target of spell hit
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// returns damage calculated before hit, and real dmg done after hit
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int32 GetHitDamage();
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