[7534] Fixed some problems in achievement messages broadcasting. Author: VladimirMangos

* Send SMSG_CRITERIA_UPDATE to player itself only. This will fix bug when, for example near player death
      owerwrite another player death count in statistics until next death or relogin.
    * Send to near player  CHAT_MSG_ACHIEVEMENT instead CHAT_MSG_GUILD_ACHIEVEMENT
    * Not send CHAT_MSG_GUILD_ACHIEVEMENT to player itself.
    * Limit around broadcast of SMSG_ACHIEVEMENT_EARNED to CONFIG_LISTEN_RANGE_SAY (same as for CHAT_MSG_ACHIEVEMENT)

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-24 17:43:16 -06:00
parent 1c6c199f5d
commit 3c10cc0635
2 changed files with 5 additions and 4 deletions
+5 -3
View File
@@ -319,6 +319,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder);
guild->BroadcastWorker(say_do,GetPlayer());
}
if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
{
// broadcast realm first reached
@@ -337,19 +338,20 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder);
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> > say_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap());
}
WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
data.append(GetPlayer()->GetPackGUID());
data << uint32(achievement->ID);
data << uint32(secsToTimeBitFields(time(NULL)));
data << uint32(0);
GetPlayer()->SendMessageToSet(&data, true);
GetPlayer()->SendMessageToSetInRange(&data, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY), true);
}
void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress)
@@ -365,7 +367,7 @@ void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progr
data << uint32(secsToTimeBitFields(progress->date));
data << uint32(0); // timer 1
data << uint32(0); // timer 2
GetPlayer()->SendMessageToSet(&data, true);
GetPlayer()->SendDirectMessage(&data);
}
/**