Fix build on windows.
Fix command ticket viewname - thx Deadlyskunk for point this fix setlink command group, add missing commands to db - patch by XTElite1 --HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,4 @@
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DELETE FROM `command` WHERE `name` IN ('reload creature_linked_respawn', 'npc setlink');
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INSERT INTO `command` (`name`,`security`,`help`) VALUES
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('reload creature_linked_respawn',2,'Syntax: .reload creature_linked_respawn\r\nReload creature_linked_respawn table.'),
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('npc setlink',2,'Syntax: .npc setlink $creatureGUID\r\n\r\nLinks respawn of selected creature to the condition that $creatureGUID defined is alive.');
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@@ -490,6 +490,7 @@ INSERT INTO `command` VALUES
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('npc info',3,'Syntax: .npc info\r\n\r\nDisplay a list of details for the selected creature.\r\n\r\nThe list includes:\r\n- GUID, Faction, NPC flags, Entry ID, Model ID,\r\n- Level,\r\n- Health (current/maximum),\r\n\r\n- Field flags, dynamic flags, faction template, \r\n- Position information,\r\n- and the creature type, e.g. if the creature is a vendor.'),
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('npc move',2,'Syntax: .npc move [#creature_guid]\r\n\r\nMove the targeted creature spawn point to your coordinates.'),
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('npc playemote',3,'Syntax: .npc playemote #emoteid\r\n\r\nMake the selected creature emote with an emote of id #emoteid.'),
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('npc setlink',2,'Syntax: .npc setlink $creatureGUID\r\n\r\nLinks respawn of selected creature to the condition that $creatureGUID defined is alive.'),
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('npc say',1,'Syntax: .npc say $message\nMake selected creature say specified message.'),
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('npc setdeathstate',2,'Syntax: .npc setdeathstate on/off\r\n\r\nSet default death state (dead/alive) for npc at spawn.'),
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('npc setmodel',2,'Syntax: .npc setmodel #displayid\r\n\r\nChange the model id of the selected creature to #displayid.'),
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@@ -534,6 +535,7 @@ INSERT INTO `command` VALUES
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('reload config',3,'Syntax: .reload config\r\n\r\nReload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.'),
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('reload creature_involvedrelation',3,'Syntax: .reload creature_involvedrelation\nReload creature_involvedrelation table.'),
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('reload creature_loot_template',3,'Syntax: .reload creature_loot_template\nReload creature_loot_template table.'),
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('reload creature_linked_respawn',2,'Syntax: .reload creature_linked_respawn\r\nReload creature_linked_respawn table.'),
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('reload creature_questrelation',3,'Syntax: .reload creature_questrelation\nReload creature_questrelation table.'),
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('reload disenchant_loot_template',3,'Syntax: .reload disenchant_loot_template\nReload disenchant_loot_template table.'),
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('reload event_scripts',3,'Syntax: .reload event_scripts\nReload event_scripts table.'),
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+1
-1
@@ -373,6 +373,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "tame", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcTameCommand, "", NULL },
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{ "setdeathstate", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSetDeathStateCommand, "", NULL },
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{ "addformation", SEC_MODERATOR, false, &ChatHandler::HandleNpcAddFormationCommand, "", NULL },
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{ "setlink", SEC_MODERATOR, false, &ChatHandler::HandleNpcSetLinkCommand, "", NULL },
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//{ TODO: fix or remove this commands
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{ "addweapon", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcAddWeaponCommand, "", NULL },
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@@ -547,7 +548,6 @@ ChatCommand * ChatHandler::getCommandTable()
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{
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{ "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL },
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{ "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCommand, "", NULL },
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{ "setlink", SEC_MODERATOR, false, &ChatHandler::HandleNpcSetLinkCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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+4
-1
@@ -400,7 +400,10 @@ bool ChatHandler::HandleGMTicketGetByNameCommand(const char* args)
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if(!*args)
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return false;
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Player *plr = objmgr.GetPlayer(args);
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std::string name = (char*)args;
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normalizePlayerName(name);
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Player *plr = objmgr.GetPlayer(name.c_str());
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if(!plr)
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{
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SendSysMessage(LANG_NO_PLAYERS_FOUND);
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@@ -255,7 +255,7 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
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if(incremental)
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{
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// int32 *= float cause one point loss?
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standing = roundf( (float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) );
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standing = floor( (float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) + 0.5 );
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standing += itr->second.Standing + BaseRep;
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}
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@@ -24,7 +24,6 @@
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#include "Language.h"
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#include "DBCStructure.h"
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#include <map>
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#include <math.h>
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static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
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{
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