Fix build on windows.

Fix command ticket viewname - thx Deadlyskunk for point this
fix setlink command group, add missing commands to db - patch by XTElite1

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-07-26 02:00:35 +02:00
parent 9f1118cf0a
commit 3c04635694
6 changed files with 12 additions and 4 deletions
+1 -1
View File
@@ -373,6 +373,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "tame", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcTameCommand, "", NULL },
{ "setdeathstate", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSetDeathStateCommand, "", NULL },
{ "addformation", SEC_MODERATOR, false, &ChatHandler::HandleNpcAddFormationCommand, "", NULL },
{ "setlink", SEC_MODERATOR, false, &ChatHandler::HandleNpcSetLinkCommand, "", NULL },
//{ TODO: fix or remove this commands
{ "addweapon", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcAddWeaponCommand, "", NULL },
@@ -547,7 +548,6 @@ ChatCommand * ChatHandler::getCommandTable()
{
{ "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL },
{ "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCommand, "", NULL },
{ "setlink", SEC_MODERATOR, false, &ChatHandler::HandleNpcSetLinkCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
+4 -1
View File
@@ -400,7 +400,10 @@ bool ChatHandler::HandleGMTicketGetByNameCommand(const char* args)
if(!*args)
return false;
Player *plr = objmgr.GetPlayer(args);
std::string name = (char*)args;
normalizePlayerName(name);
Player *plr = objmgr.GetPlayer(name.c_str());
if(!plr)
{
SendSysMessage(LANG_NO_PLAYERS_FOUND);
+1 -1
View File
@@ -255,7 +255,7 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
if(incremental)
{
// int32 *= float cause one point loss?
standing = roundf( (float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) );
standing = floor( (float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) + 0.5 );
standing += itr->second.Standing + BaseRep;
}
-1
View File
@@ -24,7 +24,6 @@
#include "Language.h"
#include "DBCStructure.h"
#include <map>
#include <math.h>
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
{