Core/Spells: Remove some redundant code.
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@@ -765,11 +765,6 @@ void Spell::SelectSpellTargets()
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break;
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break;
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}
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}
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break;
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break;
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case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
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// AreaAura
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if (m_spellInfo->Attributes & (SPELL_ATTR0_CASTABLE_WHILE_SITTING | SPELL_ATTR0_CASTABLE_WHILE_MOUNTED | SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE | SPELL_ATTR0_NOT_SHAPESHIFT) || m_spellInfo->Attributes == SPELL_ATTR0_NOT_SHAPESHIFT)
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SelectEffectTargets(i, TARGET_UNIT_TARGET_ALLY_PARTY);
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break;
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case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
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case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
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if (m_targets.GetUnitTarget())
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if (m_targets.GetUnitTarget())
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AddUnitTarget(m_targets.GetUnitTarget(), i);
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AddUnitTarget(m_targets.GetUnitTarget(), i);
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@@ -4860,7 +4855,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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return SPELL_FAILED_NOT_BEHIND;
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return SPELL_FAILED_NOT_BEHIND;
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}
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}
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//Target must be facing you.
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// Target must be facing you.
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if ((m_spellInfo->Attributes == (SPELL_ATTR0_ABILITY | SPELL_ATTR0_NOT_SHAPESHIFT | SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE | SPELL_ATTR0_STOP_ATTACK_TARGET)) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
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if ((m_spellInfo->Attributes == (SPELL_ATTR0_ABILITY | SPELL_ATTR0_NOT_SHAPESHIFT | SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE | SPELL_ATTR0_STOP_ATTACK_TARGET)) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
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{
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{
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SendInterrupted(2);
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SendInterrupted(2);
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