Core/SpellMgr: Minor cleanup in code
This commit is contained in:
@@ -35,9 +35,9 @@ SpellSelectTargetTypes SpellTargetType[TOTAL_SPELL_TARGETS];
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SpellMgr::SpellMgr()
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{
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for (int i = 0; i < TOTAL_SPELL_EFFECTS; ++i)
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for (uint8 i = 0; i < TOTAL_SPELL_EFFECTS; ++i)
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{
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switch(i)
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switch (i)
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{
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case SPELL_EFFECT_PERSISTENT_AREA_AURA: //27
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case SPELL_EFFECT_SUMMON: //28
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@@ -99,9 +99,9 @@ SpellMgr::SpellMgr()
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}
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}
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for (int i = 0; i < TOTAL_SPELL_TARGETS; ++i)
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for (uint8 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
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{
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switch(i)
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switch (i)
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{
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case TARGET_UNIT_CASTER:
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case TARGET_UNIT_CASTER_FISHING:
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@@ -226,7 +226,7 @@ SpellMgr::SpellMgr()
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for (int32 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
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{
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switch(i)
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switch (i)
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{
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case TARGET_UNIT_AREA_ENEMY_DST:
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case TARGET_UNIT_AREA_ENEMY_SRC:
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@@ -322,8 +322,8 @@ uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell* spell)
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int32 castTime = spellCastTimeEntry->CastTime;
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if (spell && spell->GetCaster())
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spell->GetCaster()->ModSpellCastTime(spellInfo, castTime, spell);
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if (Unit *caster = (spell ? spell->GetCaster() : NULL))
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caster->ModSpellCastTime(spellInfo, castTime, spell);
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if (spellInfo->Attributes & SPELL_ATTR0_REQ_AMMO && (!spell || !(spell->IsAutoRepeat())))
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castTime += 500;
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@@ -492,7 +492,7 @@ AuraState GetSpellAuraState(SpellEntry const* spellInfo)
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return AURA_STATE_BLEEDING;
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if (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST)
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for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i)
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STUN
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|| spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_ROOT)
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return AURA_STATE_FROZEN;
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@@ -1187,7 +1187,7 @@ void SpellMgr::LoadSpellTargetPositions()
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}
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bool found = false;
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for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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if (spellInfo->EffectImplicitTargetA[i] == TARGET_DST_DB || spellInfo->EffectImplicitTargetB[i] == TARGET_DST_DB)
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{
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@@ -1227,7 +1227,7 @@ void SpellMgr::LoadSpellTargetPositions()
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bool found = false;
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for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
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{
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switch(spellInfo->EffectImplicitTargetA[j])
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switch (spellInfo->EffectImplicitTargetA[j])
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{
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case TARGET_DST_DB:
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found = true;
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@@ -1235,7 +1235,7 @@ void SpellMgr::LoadSpellTargetPositions()
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}
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if (found)
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break;
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switch(spellInfo->EffectImplicitTargetB[j])
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switch (spellInfo->EffectImplicitTargetB[j])
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{
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case TARGET_DST_DB:
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found = true;
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@@ -1420,7 +1420,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
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// spellFamilyName is Ok need check for spellFamilyMask if present
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if (spellProcEvent->spellFamilyMask)
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{
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if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0)
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if (!(spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags))
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return false;
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hasFamilyMask = true;
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// Some spells are not considered as active even with have spellfamilyflags
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@@ -1661,8 +1661,6 @@ void SpellMgr::LoadSpellGroups()
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QueryResult result = WorldDatabase.Query("SELECT id, spell_id FROM spell_group");
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if (!result)
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{
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sLog->outString();
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sLog->outString(">> Loaded %u spell group definitions", count);
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return;
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@@ -1746,7 +1744,6 @@ void SpellMgr::LoadSpellGroupStackRules()
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QueryResult result = WorldDatabase.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules");
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if (!result)
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{
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sLog->outString(">> Loaded 0 spell group stack rules");
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sLog->outString();
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return;
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@@ -1793,8 +1790,6 @@ void SpellMgr::LoadSpellThreats()
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QueryResult result = WorldDatabase.Query("SELECT entry, Threat FROM spell_threat");
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if (!result)
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{
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sLog->outString(">> Loaded %u aggro generating spells", count);
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sLog->outString();
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return;
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@@ -1844,9 +1839,9 @@ bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
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return false;
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// All stance spells. if any better way, change it.
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for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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switch(spellInfo->SpellFamilyName)
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switch (spellInfo->SpellFamilyName)
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{
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case SPELLFAMILY_PALADIN:
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// Paladin aura Spell
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@@ -1982,7 +1977,7 @@ int32 SpellMgr::CalculateSpellEffectAmount(SpellEntry const* spellEntry, uint8 e
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}
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// roll in a range <1;EffectDieSides> as of patch 3.3.3
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switch(randomPoints)
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switch (randomPoints)
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{
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case 0: break;
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case 1: basePoints += 1; break; // range 1..1
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@@ -2036,9 +2031,7 @@ int32 SpellMgr::CalculateSpellEffectBaseAmount(int32 value, SpellEntry const* sp
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float SpellMgr::CalculateSpellEffectValueMultiplier(SpellEntry const* spellEntry, uint8 effIndex, Unit* caster, Spell* spell)
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{
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float multiplier = spellEntry->EffectValueMultiplier[effIndex];
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if (caster)
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if (Player* modOwner = caster->GetSpellModOwner())
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if (Player* modOwner = (caster ? caster->GetSpellModOwner() : NULL))
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modOwner->ApplySpellMod(spellEntry->Id, SPELLMOD_VALUE_MULTIPLIER, multiplier, spell);
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return multiplier;
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}
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@@ -2046,9 +2039,7 @@ float SpellMgr::CalculateSpellEffectValueMultiplier(SpellEntry const* spellEntry
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float SpellMgr::CalculateSpellEffectDamageMultiplier(SpellEntry const* spellEntry, uint8 effIndex, Unit* caster, Spell* spell)
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{
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float multiplier = spellEntry->EffectDamageMultiplier[effIndex];
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if (caster)
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if (Player* modOwner = caster->GetSpellModOwner())
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if (Player* modOwner = (caster ? caster->GetSpellModOwner() : NULL))
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modOwner->ApplySpellMod(spellEntry->Id, SPELLMOD_DAMAGE_MULTIPLIER, multiplier, spell);
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return multiplier;
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}
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@@ -2060,7 +2051,7 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell
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return spellInfo;
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bool needRankSelection = false;
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for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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if (IsPositiveEffect(spellInfo->Id, i) && (
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spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
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@@ -2142,7 +2133,6 @@ void SpellMgr::LoadSpellLearnSpells()
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QueryResult result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell");
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if (!result)
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{
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sLog->outString(">> Loaded 0 spell learn spells");
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sLog->outString();
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sLog->outErrorDb("`spell_learn_spell` table is empty!");
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@@ -2207,7 +2197,7 @@ void SpellMgr::LoadSpellLearnSpells()
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continue;
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// talent or passive spells or skill-step spells auto-casted and not need dependent learning,
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// pet teaching spells don't must be dependent learning (casted)
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// pet teaching spells must not be dependent learning (casted)
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// other required explicit dependent learning
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dbc_node.autoLearned = entry->EffectImplicitTargetA[i] == TARGET_UNIT_PET || GetTalentSpellCost(spell) > 0 || IsPassiveSpell(spell) || IsSpellHaveEffect(entry, SPELL_EFFECT_SKILL_STEP);
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@@ -2312,7 +2302,6 @@ void SpellMgr::LoadPetLevelupSpellMap()
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for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i)
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{
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CreatureFamilyEntry const *creatureFamily = sCreatureFamilyStore.LookupEntry(i);
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if (!creatureFamily) // not exist
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continue;
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@@ -2835,7 +2824,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
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}
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// bg spell checks
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switch(spellInfo->Id)
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switch (spellInfo->Id)
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{
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case 23333: // Warsong Flag
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case 23335: // Silverwing Flag
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@@ -3275,7 +3264,7 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
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return false;
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// Extra conditions -- leaving the possibility add extra conditions...
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switch(spellId)
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switch (spellId)
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{
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case 58600: // No fly Zone - Dalaran
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{
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@@ -3289,13 +3278,13 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
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return false;
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break;
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}
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case SPELL_OIL_REFINERY: // Oil Refinery - Isle of Conquest.
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case SPELL_QUARRY: // Quarry - Isle of Conquest.
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case 68719: // Oil Refinery - Isle of Conquest.
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case 68720: // Quarry - Isle of Conquest.
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{
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if (player->GetBattlegroundTypeId() != BATTLEGROUND_IC || !player->GetBattleground())
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return false;
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uint8 nodeType = spellId == SPELL_OIL_REFINERY ? NODE_TYPE_REFINERY : NODE_TYPE_QUARRY;
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uint8 nodeType = spellId == 68719 ? NODE_TYPE_REFINERY : NODE_TYPE_QUARRY;
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uint8 nodeState = player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H;
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BattlegroundIC* pIC = static_cast<BattlegroundIC*>(player->GetBattleground());
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@@ -3341,7 +3330,7 @@ bool SpellMgr::CanAurasStack(Aura const *aura1, Aura const *aura2, bool sameCast
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// check same periodic auras
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for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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switch(spellInfo_1->EffectApplyAuraName[i])
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switch (spellInfo_1->EffectApplyAuraName[i])
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{
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// DOT or HOT from different casters will stack
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case SPELL_AURA_PERIODIC_DAMAGE:
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@@ -3460,7 +3449,6 @@ void SpellMgr::LoadSpellEnchantProcData()
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QueryResult result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx FROM spell_enchant_proc_data");
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if (!result)
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{
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sLog->outString(">> Loaded %u spell enchant proc event conditions", count);
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sLog->outString();
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return;
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@@ -3505,7 +3493,6 @@ void SpellMgr::LoadSpellRequired()
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if (!result)
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{
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sLog->outString(">> Loaded 0 spell required records");
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sLog->outString();
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sLog->outErrorDb("`spell_required` table is empty!");
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@@ -3562,7 +3549,6 @@ void SpellMgr::LoadSpellRanks()
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if (!result)
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{
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sLog->outString(">> Loaded 0 spell rank records");
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sLog->outString();
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sLog->outErrorDb("`spell_ranks` table is empty!");
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@@ -4414,7 +4400,6 @@ void SpellMgr::LoadEnchantCustomAttr()
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for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
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{
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SpellEntry * spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i);
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if (!spellInfo)
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continue;
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@@ -4482,7 +4467,7 @@ void SpellMgr::LoadSpellLinked()
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if (trigger > 0)
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{
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switch(type)
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switch (type)
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{
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case 0: mSpellCustomAttr[trigger] |= SPELL_ATTR0_CU_LINK_CAST; break;
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case 1: mSpellCustomAttr[trigger] |= SPELL_ATTR0_CU_LINK_HIT; break;
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