*Try to fix the build in Linux.
--HG-- branch : trunk
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+21
-20
@@ -1449,21 +1449,17 @@ void SpellMgr::LoadSpellRequired()
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sLog.outString( ">> Loaded %u spell required records", rows );
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}
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void SpellMgr::LoadSpellChains()
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struct SpellRankEntry
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{
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mSpellChains.clear(); // need for reload case
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struct SpellRankEntry
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{
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uint32 SkillId;
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char const *SpellName;
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uint32 DurationIndex;
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uint32 RangeIndex;
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uint32 SpellVisual;
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uint32 ProcFlags;
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uint64 SpellFamilyFlags;
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uint32 TargetAuraState;
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uint32 ManaCost;
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uint32 SkillId;
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char const *SpellName;
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uint32 DurationIndex;
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uint32 RangeIndex;
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uint32 SpellVisual;
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uint32 ProcFlags;
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uint64 SpellFamilyFlags;
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uint32 TargetAuraState;
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uint32 ManaCost;
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bool operator()(const SpellRankEntry & _Left,const SpellRankEntry & _Right)const
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{
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@@ -1478,12 +1474,17 @@ void SpellMgr::LoadSpellChains()
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: _Left.TargetAuraState < _Right.TargetAuraState
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);
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}
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};
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struct SpellRankValue
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{
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uint32 Id;
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char const *Rank;
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};
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};
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struct SpellRankValue
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{
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uint32 Id;
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char const *Rank;
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};
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void SpellMgr::LoadSpellChains()
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{
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mSpellChains.clear(); // need for reload case
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std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry> RankMap;
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