Add a column to npc_spellclick_spells table to check if quest is completed/rewarded or incompleted

1: completed or rewarded; 3: incompleted; default 3

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-05-22 17:43:14 +02:00
parent ab5b273d3c
commit 3bd9858417
6 changed files with 17 additions and 6 deletions
+2 -2
View File
@@ -103,6 +103,7 @@ struct SpellClickInfo
{
uint32 spellId;
uint32 questId;
uint32 questStatus;
uint8 castFlags;
};
@@ -231,7 +232,7 @@ enum ConditionType
CONDITION_SKILL = 7, // skill_id skill_value
CONDITION_QUESTREWARDED = 8, // quest_id 0
CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active.
CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ñommission aura active
CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ńommission aura active
CONDITION_NO_AURA = 11, // spell_id effindex
CONDITION_ACTIVE_EVENT = 12, // event_id
CONDITION_INSTANCE_DATA = 13, // entry data
@@ -954,4 +955,3 @@ TRINITY_DLL_SPEC CreatureInfo const* GetCreatureTemplateStore(uint32 entry);
TRINITY_DLL_SPEC Quest const* GetQuestTemplateStore(uint32 entry);
#endif