Add a column to npc_spellclick_spells table to check if quest is completed/rewarded or incompleted
1: completed or rewarded; 3: incompleted; default 3 --HG-- branch : trunk
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@@ -103,6 +103,7 @@ struct SpellClickInfo
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{
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uint32 spellId;
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uint32 questId;
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uint32 questStatus;
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uint8 castFlags;
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};
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@@ -231,7 +232,7 @@ enum ConditionType
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CONDITION_SKILL = 7, // skill_id skill_value
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CONDITION_QUESTREWARDED = 8, // quest_id 0
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CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active.
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CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ñommission aura active
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CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ńommission aura active
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CONDITION_NO_AURA = 11, // spell_id effindex
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CONDITION_ACTIVE_EVENT = 12, // event_id
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CONDITION_INSTANCE_DATA = 13, // entry data
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@@ -954,4 +955,3 @@ TRINITY_DLL_SPEC CreatureInfo const* GetCreatureTemplateStore(uint32 entry);
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TRINITY_DLL_SPEC Quest const* GetQuestTemplateStore(uint32 entry);
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#endif
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