Add a column to npc_spellclick_spells table to check if quest is completed/rewarded or incompleted
1: completed or rewarded; 3: incompleted; default 3 --HG-- branch : trunk
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@@ -6253,7 +6253,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
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mSpellClickInfoMap.clear();
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QueryResult *result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_id, cast_flags FROM npc_spellclick_spells");
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QueryResult *result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_id, quest_status, cast_flags FROM npc_spellclick_spells");
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if(!result)
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{
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@@ -6302,10 +6302,13 @@ void ObjectMgr::LoadNPCSpellClickSpells()
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}
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uint8 castFlags = fields[3].GetUInt8();
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uint32 queststatus = fields[3].GetUInt32();
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uint8 castFlags = fields[4].GetUInt8();
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SpellClickInfo info;
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info.spellId = spellid;
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info.questId = quest;
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info.questStatus = queststatus;
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info.castFlags = castFlags;
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mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info));
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++count;
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@@ -103,6 +103,7 @@ struct SpellClickInfo
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{
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uint32 spellId;
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uint32 questId;
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uint32 questStatus;
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uint8 castFlags;
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};
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@@ -231,7 +232,7 @@ enum ConditionType
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CONDITION_SKILL = 7, // skill_id skill_value
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CONDITION_QUESTREWARDED = 8, // quest_id 0
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CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active.
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CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ñommission aura active
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CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ńommission aura active
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CONDITION_NO_AURA = 11, // spell_id effindex
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CONDITION_ACTIVE_EVENT = 12, // event_id
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CONDITION_INSTANCE_DATA = 13, // entry data
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@@ -954,4 +955,3 @@ TRINITY_DLL_SPEC CreatureInfo const* GetCreatureTemplateStore(uint32 entry);
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TRINITY_DLL_SPEC Quest const* GetQuestTemplateStore(uint32 entry);
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#endif
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+1
-1
@@ -20683,7 +20683,7 @@ bool Player::canSeeSpellClickOn(Creature const *c) const
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for(SpellClickInfoMap::const_iterator itr = lower; itr != upper; ++itr)
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{
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if(itr->second.questId == 0 || GetQuestStatus(itr->second.questId) == QUEST_STATUS_INCOMPLETE)
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if(itr->second.questId == 0 || GetQuestStatus(itr->second.questId) == itr->second.questStatus)
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return true;
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}
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return false;
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@@ -499,7 +499,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
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SpellClickInfoMap const& map = objmgr.mSpellClickInfoMap;
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for(SpellClickInfoMap::const_iterator itr = map.lower_bound(unit->GetEntry()); itr != map.upper_bound(unit->GetEntry()); ++itr)
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{
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if(itr->second.questId == 0 || _player->GetQuestStatus(itr->second.questId) == QUEST_STATUS_INCOMPLETE)
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if(itr->second.questId == 0 || _player->GetQuestStatus(itr->second.questId) == itr->second.questStatus)
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{
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Unit *caster = (itr->second.castFlags & 0x1) ? (Unit*)_player : (Unit*)unit;
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Unit *target = (itr->second.castFlags & 0x2) ? (Unit*)_player : (Unit*)unit;
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