Fix most of the recently introduced warnings

--HG--
branch : trunk
This commit is contained in:
azazel
2010-10-16 13:32:30 +06:00
parent 8823549694
commit 3bd1ee0665
12 changed files with 49 additions and 45 deletions
@@ -740,7 +740,7 @@ void Battleground::EndBattleground(uint32 winner)
if (sWorld.getBoolConfig(CONFIG_ARENA_LOG_EXTENDED_INFO)) if (sWorld.getBoolConfig(CONFIG_ARENA_LOG_EXTENDED_INFO))
for (Battleground::BattlegroundScoreMap::const_iterator itr = GetPlayerScoresBegin(); itr != GetPlayerScoresEnd(); itr++) for (Battleground::BattlegroundScoreMap::const_iterator itr = GetPlayerScoresBegin(); itr != GetPlayerScoresEnd(); itr++)
if (Player* player = sObjectMgr.GetPlayer(itr->first)) if (Player* player = sObjectMgr.GetPlayer(itr->first))
sLog.outArena("Statistics for %s (GUID: %llu, Team: %d, IP: %s): %u damage, %u healing, %u killing blows", player->GetName(), itr->first, player->GetArenaTeamId(m_ArenaType == 5 ? 2 : m_ArenaType == 3), player->GetSession()->GetRemoteAddress().c_str(), itr->second->DamageDone, itr->second->HealingDone, itr->second->KillingBlows); sLog.outArena("Statistics for %s (GUID: " UI64FMTD ", Team: %d, IP: %s): %u damage, %u healing, %u killing blows", player->GetName(), itr->first, player->GetArenaTeamId(m_ArenaType == 5 ? 2 : m_ArenaType == 3), player->GetSession()->GetRemoteAddress().c_str(), itr->second->DamageDone, itr->second->HealingDone, itr->second->KillingBlows);
} }
else else
{ {
@@ -277,7 +277,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket *data, Battleground *bg)
itr2 = itr++; itr2 = itr++;
if (!bg->IsPlayerInBattleground(itr2->first)) if (!bg->IsPlayerInBattleground(itr2->first))
{ {
sLog.outError("Player %llu has scoreboard entry for battleground %u but is not in battleground!", itr->first, bg->GetTypeID(true)); sLog.outError("Player " UI64FMTD " has scoreboard entry for battleground %u but is not in battleground!", itr->first, bg->GetTypeID(true));
continue; continue;
} }
+6 -5
View File
@@ -347,7 +347,7 @@ void LFGMgr::Update(uint32 diff)
LfgGuidList firstNew; LfgGuidList firstNew;
while (!m_newToQueue.empty()) while (!m_newToQueue.empty())
{ {
sLog.outDebug("LFGMgr::Update: checking [" UI64FMTD "] m_newToQueue(%u), m_currentQueue(%u)", m_newToQueue.front(), m_newToQueue.size(), m_currentQueue.size()); sLog.outDebug("LFGMgr::Update: checking [" UI64FMTD "] m_newToQueue(%u), m_currentQueue(%u)", m_newToQueue.front(), uint32(m_newToQueue.size()), uint32(m_currentQueue.size()));
firstNew.push_back(m_newToQueue.front()); firstNew.push_back(m_newToQueue.front());
@@ -359,7 +359,7 @@ void LFGMgr::Update(uint32 diff)
if (proposals.size()) // Group found! if (proposals.size()) // Group found!
{ {
sLog.outDebug("LFGMgr::Update: Found %u size proposals for [" UI64FMTD "]", m_newToQueue.front()); sLog.outDebug("LFGMgr::Update: Found %u size proposals for [" UI64FMTD "]", uint32(m_newToQueue.front()), firstNew.front());
LfgProposal* pProposal = (*proposals.begin()); LfgProposal* pProposal = (*proposals.begin());
// TODO: Create algorithm to select better group based on GS (uses to be good tank with bad healer and viceversa) // TODO: Create algorithm to select better group based on GS (uses to be good tank with bad healer and viceversa)
@@ -485,7 +485,7 @@ void LFGMgr::AddGuidToNewQueue(uint64 guid)
// Add to queue // Add to queue
m_newToQueue.push_back(guid); m_newToQueue.push_back(guid);
sLog.outDebug("LFGMgr::AddGuidToNewQueue: [" UI64FMTD "] added to m_newToQueue (size: %u)", guid, m_newToQueue.size()); sLog.outDebug("LFGMgr::AddGuidToNewQueue: [" UI64FMTD "] added to m_newToQueue (size: %u)", guid, uint32(m_newToQueue.size()));
} }
/// <summary> /// <summary>
@@ -525,7 +525,7 @@ void LFGMgr::AddToQueue(uint64 guid, LfgRolesMap* roles, LfgDungeonSet* dungeons
for (LfgDungeonSet::const_iterator it = dungeons->begin(); it != dungeons->end(); ++it) for (LfgDungeonSet::const_iterator it = dungeons->begin(); it != dungeons->end(); ++it)
pqInfo->dungeons.insert(*it); pqInfo->dungeons.insert(*it);
sLog.outDebug("LFGMgr::AddToQueue: [" UI64FMTD "] joining with %u members", guid, pqInfo->roles.size()); sLog.outDebug("LFGMgr::AddToQueue: [" UI64FMTD "] joining with %u members", guid, uint32(pqInfo->roles.size()));
m_QueueInfoMap[guid] = pqInfo; m_QueueInfoMap[guid] = pqInfo;
AddGuidToNewQueue(guid); AddGuidToNewQueue(guid);
} }
@@ -551,7 +551,8 @@ bool LFGMgr::RemoveFromQueue(uint64 guid)
m_QueueInfoMap.erase(it); m_QueueInfoMap.erase(it);
ret = true; ret = true;
} }
sLog.outDebug("LFGMgr::RemoveFromQueue: [" UI64FMTD "] %s - Queue(%u)", guid, before != m_QueueInfoMap.size() ? "Removed": "Not in queue", m_QueueInfoMap.size()); sLog.outDebug("LFGMgr::RemoveFromQueue: [" UI64FMTD "] %s - Queue(%u)", guid,
before != m_QueueInfoMap.size() ? "Removed" : "Not in queue", uint32(m_QueueInfoMap.size()));
return ret; return ret;
} }
+2 -2
View File
@@ -10450,7 +10450,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
if (bonus->ap_dot_bonus > 0) if (bonus->ap_dot_bonus > 0)
{ {
WeaponAttackType attType = (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK; WeaponAttackType attType = (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
float APbonus = attType == BASE_ATTACK ? pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS) : pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS); float APbonus = (float) pVictim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
APbonus += GetTotalAttackPowerValue(attType); APbonus += GetTotalAttackPowerValue(attType);
DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus); DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus);
} }
@@ -10461,7 +10461,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
if (bonus->ap_bonus > 0) if (bonus->ap_bonus > 0)
{ {
WeaponAttackType attType = (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK; WeaponAttackType attType = (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
float APbonus = attType == BASE_ATTACK ? pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS) : pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS); float APbonus = (float) pVictim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
APbonus += GetTotalAttackPowerValue(attType); APbonus += GetTotalAttackPowerValue(attType);
DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus); DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus);
} }
+14 -14
View File
@@ -255,7 +255,7 @@ Unit * SpellScript::GetHitUnit()
{ {
if (!IsInHitPhase()) if (!IsInHitPhase())
{ {
sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitUnit was called while spell not in hit phase!", m_scriptName, m_scriptSpellId); sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitUnit was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL; return NULL;
} }
return m_spell->unitTarget; return m_spell->unitTarget;
@@ -265,7 +265,7 @@ Creature * SpellScript::GetHitCreature()
{ {
if (!IsInHitPhase()) if (!IsInHitPhase())
{ {
sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitCreature was called while spell not in hit phase!", m_scriptName, m_scriptSpellId); sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitCreature was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL; return NULL;
} }
if (m_spell->unitTarget) if (m_spell->unitTarget)
@@ -278,7 +278,7 @@ Player * SpellScript::GetHitPlayer()
{ {
if (!IsInHitPhase()) if (!IsInHitPhase())
{ {
sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called while spell not in hit phase!", m_scriptName, m_scriptSpellId); sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL; return NULL;
} }
if (m_spell->unitTarget) if (m_spell->unitTarget)
@@ -291,7 +291,7 @@ Item * SpellScript::GetHitItem()
{ {
if (!IsInHitPhase()) if (!IsInHitPhase())
{ {
sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitItem was called while spell not in hit phase!", m_scriptName, m_scriptSpellId); sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitItem was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL; return NULL;
} }
return m_spell->itemTarget; return m_spell->itemTarget;
@@ -301,7 +301,7 @@ GameObject * SpellScript::GetHitGObj()
{ {
if (!IsInHitPhase()) if (!IsInHitPhase())
{ {
sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called while spell not in hit phase!", m_scriptName, m_scriptSpellId); sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL; return NULL;
} }
return m_spell->gameObjTarget; return m_spell->gameObjTarget;
@@ -311,7 +311,7 @@ int32 SpellScript::GetHitDamage()
{ {
if (!IsInHitPhase()) if (!IsInHitPhase())
{ {
sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called while spell not in hit phase!", m_scriptName, m_scriptSpellId); sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL; return NULL;
} }
return m_spell->m_damage; return m_spell->m_damage;
@@ -321,7 +321,7 @@ void SpellScript::SetHitDamage(int32 damage)
{ {
if (!IsInHitPhase()) if (!IsInHitPhase())
{ {
sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called while spell not in hit phase!", m_scriptName, m_scriptSpellId); sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return; return;
} }
m_spell->m_damage = damage; m_spell->m_damage = damage;
@@ -331,7 +331,7 @@ int32 SpellScript::GetHitHeal()
{ {
if (!IsInHitPhase()) if (!IsInHitPhase())
{ {
sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitHeal was called while spell not in hit phase!", m_scriptName, m_scriptSpellId); sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitHeal was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL; return NULL;
} }
return m_spell->m_healing; return m_spell->m_healing;
@@ -341,7 +341,7 @@ void SpellScript::SetHitHeal(int32 heal)
{ {
if (!IsInHitPhase()) if (!IsInHitPhase())
{ {
sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called while spell not in hit phase!", m_scriptName, m_scriptSpellId); sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return; return;
} }
m_spell->m_healing = heal; m_spell->m_healing = heal;
@@ -351,7 +351,7 @@ Aura* SpellScript::GetHitAura()
{ {
if (!IsInHitPhase()) if (!IsInHitPhase())
{ {
sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called while spell not in hit phase!", m_scriptName, m_scriptSpellId); sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL; return NULL;
} }
if (!m_spell->m_spellAura) if (!m_spell->m_spellAura)
@@ -365,7 +365,7 @@ void SpellScript::PreventHitAura()
{ {
if (!IsInHitPhase()) if (!IsInHitPhase())
{ {
sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called while spell not in hit phase!", m_scriptName, m_scriptSpellId); sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return; return;
} }
if (m_spell->m_spellAura) if (m_spell->m_spellAura)
@@ -376,7 +376,7 @@ void SpellScript::PreventHitEffect(SpellEffIndex effIndex)
{ {
if (!IsInHitPhase()) if (!IsInHitPhase())
{ {
sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitEffect was called while spell not in hit phase!", m_scriptName, m_scriptSpellId); sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitEffect was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return; return;
} }
m_hitPreventEffectMask |= 1 << effIndex; m_hitPreventEffectMask |= 1 << effIndex;
@@ -387,7 +387,7 @@ void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex)
{ {
if (!IsInHitPhase()) if (!IsInHitPhase())
{ {
sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called while spell not in hit phase!", m_scriptName, m_scriptSpellId); sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return; return;
} }
m_hitPreventDefaultEffectMask |= 1 << effIndex; m_hitPreventDefaultEffectMask |= 1 << effIndex;
@@ -397,7 +397,7 @@ int32 SpellScript::GetEffectValue()
{ {
if (!IsInEffectHook()) if (!IsInEffectHook())
{ {
sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called while spell not in hit phase!", m_scriptName, m_scriptSpellId); sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return 0; return 0;
} }
return m_spell->damage; return m_spell->damage;
@@ -160,7 +160,7 @@ class boss_professor_putricide : public CreatureScript
} }
case ACTION_ROTFACE_OOZE: case ACTION_ROTFACE_OOZE:
DoScriptText(RAND(SAY_ROTFACE_OOZE_FLOOD1, SAY_ROTFACE_OOZE_FLOOD2), me); DoScriptText(RAND(SAY_ROTFACE_OOZE_FLOOD1, SAY_ROTFACE_OOZE_FLOOD2), me);
if (Creature* rotface = Unit::GetCreature(*me, instance->GetData64(DATA_ROTFACE))) if (Unit::GetCreature(*me, instance->GetData64(DATA_ROTFACE)))
if (Creature* dummy = Unit::GetCreature(*me, oozeFloodDummy[oozeFloodStage])) if (Creature* dummy = Unit::GetCreature(*me, oozeFloodDummy[oozeFloodStage]))
dummy->CastSpell(dummy, oozeFloodSpells[oozeFloodStage], true, NULL, NULL, me->GetGUID()); // cast from self for LoS (with prof's GUID for logs) dummy->CastSpell(dummy, oozeFloodSpells[oozeFloodStage], true, NULL, NULL, me->GetGUID()); // cast from self for LoS (with prof's GUID for logs)
if (++oozeFloodStage == 4) if (++oozeFloodStage == 4)
@@ -141,7 +141,7 @@ class boss_rotface : public CreatureScript
professor->AI()->EnterEvadeMode(); professor->AI()->EnterEvadeMode();
} }
void SpellHitTarget(Unit* target, SpellEntry const* spell) void SpellHitTarget(Unit* /*target*/, SpellEntry const* spell)
{ {
if (spell->Id == SPELL_SLIME_SPRAY) if (spell->Id == SPELL_SLIME_SPRAY)
DoScriptText(SAY_SLIME_SPRAY, me); DoScriptText(SAY_SLIME_SPRAY, me);
@@ -190,7 +190,7 @@ class boss_rotface : public CreatureScript
{ {
Position pos; Position pos;
target->GetPosition(&pos); target->GetPosition(&pos);
if (Creature* dummy = DoSummon(NPC_OOZE_SPRAY_STALKER, pos, 8000, TEMPSUMMON_TIMED_DESPAWN)) if (DoSummon(NPC_OOZE_SPRAY_STALKER, pos, 8000, TEMPSUMMON_TIMED_DESPAWN))
{ {
DoScriptText(EMOTE_SLIME_SPRAY, me); DoScriptText(EMOTE_SLIME_SPRAY, me);
DoCastAOE(SPELL_SLIME_SPRAY); DoCastAOE(SPELL_SLIME_SPRAY);
@@ -680,7 +680,7 @@ class spell_rotface_unstable_ooze_explosion : public SpellScriptLoader
// let Rotface handle the cast - caster dies before this executes // let Rotface handle the cast - caster dies before this executes
if (InstanceScript* script = GetTargetUnit()->GetInstanceScript()) if (InstanceScript* script = GetTargetUnit()->GetInstanceScript())
if (Creature* rotface = script->instance->GetCreature(script->GetData64(DATA_ROTFACE))) if (Creature* rotface = script->instance->GetCreature(script->GetData64(DATA_ROTFACE)))
rotface->CastSpell(x, y, z, GetSpellInfo()->EffectTriggerSpell[effIndex], true, NULL, NULL, GetCaster()->GetGUID(), GetTargetUnit()); rotface->CastSpell(x, y, z, triggered_spell_id, true, NULL, NULL, GetCaster()->GetGUID(), GetTargetUnit());
} }
void Register() void Register()
@@ -144,7 +144,7 @@ public:
vehicle->RemoveAllPassengers(); vehicle->RemoveAllPassengers();
} }
void EnterCombat(Unit *who) void EnterCombat(Unit* /*who*/)
{ {
_EnterCombat(); _EnterCombat();
DoScriptText(SAY_AGGRO, me); DoScriptText(SAY_AGGRO, me);
@@ -160,7 +160,7 @@ public:
Shattered = false; Shattered = false;
} }
void JustDied(Unit *victim) void JustDied(Unit* /*victim*/)
{ {
_JustDied(); _JustDied();
DoScriptText(SAY_DEATH, me); DoScriptText(SAY_DEATH, me);
@@ -267,7 +267,7 @@ public:
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
void KilledUnit(Unit* Victim) void KilledUnit(Unit* /*victim*/)
{ {
if (!(rand()%5)) if (!(rand()%5))
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me); DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
@@ -329,7 +329,7 @@ public:
Brittled = false; Brittled = false;
} }
void DamageTaken(Unit *attacker, uint32 &damage) void DamageTaken(Unit* /*attacker*/, uint32& damage)
{ {
if (me->HasAura(SPELL_BRITTLE) && damage >= 5000) if (me->HasAura(SPELL_BRITTLE) && damage >= 5000)
{ {
@@ -342,7 +342,7 @@ public:
} }
} }
void UpdateAI(const uint32 uiDiff) void UpdateAI(const uint32 /*uiDiff*/)
{ {
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
@@ -392,9 +392,9 @@ public:
uint8 random = urand(1,4); uint8 random = urand(1,4);
for (uint8 i = 0; i < random; ++i) for (uint8 i = 0; i < random; ++i)
{ {
float x = irand(540.0f, 640.0f); // Safe range is between 500 and 650 float x = float(irand(540, 640)); // Safe range is between 500 and 650
float y = irand(-230.0f, -195.0f); // Safe range is between -235 and -145 float y = float(irand(-230, -195)); // Safe range is between -235 and -145
float z = 391.5f; // Ground level float z = 391.5f; // Ground level
me->SummonCreature(MOLE_MACHINE_TRIGGER, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN, 10000); me->SummonCreature(MOLE_MACHINE_TRIGGER, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN, 10000);
} }
} }
@@ -425,7 +425,6 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{ {
pPlayer->PlayerTalkClass->ClearMenus(); pPlayer->PlayerTalkClass->ClearMenus();
InstanceScript* pInstance = pCreature->GetInstanceScript();
switch(uiAction) switch(uiAction)
{ {
case GOSSIP_ACTION_INFO_DEF: case GOSSIP_ACTION_INFO_DEF:
@@ -588,7 +587,9 @@ public:
void Reset() void Reset()
{ {
if (MoleMachine = me->SummonGameObject(GOB_MOLE_MACHINE,me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(),urand(0,6),0,0,0,0,300)) MoleMachine = me->SummonGameObject(GOB_MOLE_MACHINE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(),
float(urand(0, 6)), 0, 0, 0, 0, 300);
if (MoleMachine)
MoleMachine->SetGoState(GO_STATE_ACTIVE); MoleMachine->SetGoState(GO_STATE_ACTIVE);
SummonTimer = 6000; SummonTimer = 6000;
} }
@@ -241,6 +241,7 @@ public:
for (uint8 i = 0; i < 16; i++) for (uint8 i = 0; i < 16; i++)
{ {
if (!DoneAdds[i % 4]) if (!DoneAdds[i % 4])
{
if (next == 0) if (next == 0)
{ {
move = (Phase)(i % 4); move = (Phase)(i % 4);
@@ -248,6 +249,7 @@ public:
} }
else if (next > 0) else if (next > 0)
--next; --next;
}
} }
++AddCount; ++AddCount;
DoneAdds[move] = true; DoneAdds[move] = true;
+6 -6
View File
@@ -94,14 +94,14 @@ m_length(NULL)
m_rowCount = mysql_stmt_num_rows(m_stmt); m_rowCount = mysql_stmt_num_rows(m_stmt);
m_rows.resize(m_rowCount); m_rows.resize(uint32(m_rowCount));
while (_NextRow()) while (_NextRow())
{ {
m_rows[m_rowPosition] = new Field[m_fieldCount]; m_rows[uint32(m_rowPosition)] = new Field[m_fieldCount];
for (uint64 fIndex = 0; fIndex < m_fieldCount; ++fIndex) for (uint64 fIndex = 0; fIndex < m_fieldCount; ++fIndex)
{ {
if (!*m_rBind[fIndex].is_null) if (!*m_rBind[fIndex].is_null)
m_rows[m_rowPosition][fIndex].SetByteValue( m_rBind[fIndex].buffer, m_rows[uint32(m_rowPosition)][fIndex].SetByteValue( m_rBind[fIndex].buffer,
m_rBind[fIndex].buffer_length, m_rBind[fIndex].buffer_length,
m_rBind[fIndex].buffer_type, m_rBind[fIndex].buffer_type,
*m_rBind[fIndex].length ); *m_rBind[fIndex].length );
@@ -114,13 +114,13 @@ m_length(NULL)
case MYSQL_TYPE_BLOB: case MYSQL_TYPE_BLOB:
case MYSQL_TYPE_STRING: case MYSQL_TYPE_STRING:
case MYSQL_TYPE_VAR_STRING: case MYSQL_TYPE_VAR_STRING:
m_rows[m_rowPosition][fIndex].SetByteValue( "", m_rows[uint32(m_rowPosition)][fIndex].SetByteValue( "",
m_rBind[fIndex].buffer_length, m_rBind[fIndex].buffer_length,
m_rBind[fIndex].buffer_type, m_rBind[fIndex].buffer_type,
*m_rBind[fIndex].length ); *m_rBind[fIndex].length );
break; break;
default: default:
m_rows[m_rowPosition][fIndex].SetByteValue( 0, m_rows[uint32(m_rowPosition)][fIndex].SetByteValue( 0,
m_rBind[fIndex].buffer_length, m_rBind[fIndex].buffer_length,
m_rBind[fIndex].buffer_type, m_rBind[fIndex].buffer_type,
*m_rBind[fIndex].length ); *m_rBind[fIndex].length );
@@ -141,7 +141,7 @@ ResultSet::~ResultSet()
PreparedResultSet::~PreparedResultSet() PreparedResultSet::~PreparedResultSet()
{ {
for (uint64 i = 0; i < m_rowCount; ++i) for (uint32 i = 0; i < uint32(m_rowCount); ++i)
delete[] m_rows[i]; delete[] m_rows[i];
} }
+2 -2
View File
@@ -73,14 +73,14 @@ class PreparedResultSet
Field* Fetch() const Field* Fetch() const
{ {
ASSERT(m_rowPosition < m_rowCount); ASSERT(m_rowPosition < m_rowCount);
return m_rows[m_rowPosition]; return m_rows[uint32(m_rowPosition)];
} }
const Field & operator [] (uint32 index) const const Field & operator [] (uint32 index) const
{ {
ASSERT(m_rowPosition < m_rowCount); ASSERT(m_rowPosition < m_rowCount);
ASSERT(index < m_fieldCount); ASSERT(index < m_fieldCount);
return m_rows[m_rowPosition][index]; return m_rows[uint32(m_rowPosition)][index];
} }
protected: protected: