Fix most of the recently introduced warnings
--HG-- branch : trunk
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@@ -10450,7 +10450,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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if (bonus->ap_dot_bonus > 0)
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{
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WeaponAttackType attType = (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
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float APbonus = attType == BASE_ATTACK ? pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS) : pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
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float APbonus = (float) pVictim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
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APbonus += GetTotalAttackPowerValue(attType);
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DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus);
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}
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@@ -10461,7 +10461,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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if (bonus->ap_bonus > 0)
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{
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WeaponAttackType attType = (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
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float APbonus = attType == BASE_ATTACK ? pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS) : pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
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float APbonus = (float) pVictim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
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APbonus += GetTotalAttackPowerValue(attType);
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DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus);
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}
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