Fix most of the recently introduced warnings
--HG-- branch : trunk
This commit is contained in:
@@ -740,7 +740,7 @@ void Battleground::EndBattleground(uint32 winner)
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if (sWorld.getBoolConfig(CONFIG_ARENA_LOG_EXTENDED_INFO))
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for (Battleground::BattlegroundScoreMap::const_iterator itr = GetPlayerScoresBegin(); itr != GetPlayerScoresEnd(); itr++)
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if (Player* player = sObjectMgr.GetPlayer(itr->first))
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sLog.outArena("Statistics for %s (GUID: %llu, Team: %d, IP: %s): %u damage, %u healing, %u killing blows", player->GetName(), itr->first, player->GetArenaTeamId(m_ArenaType == 5 ? 2 : m_ArenaType == 3), player->GetSession()->GetRemoteAddress().c_str(), itr->second->DamageDone, itr->second->HealingDone, itr->second->KillingBlows);
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sLog.outArena("Statistics for %s (GUID: " UI64FMTD ", Team: %d, IP: %s): %u damage, %u healing, %u killing blows", player->GetName(), itr->first, player->GetArenaTeamId(m_ArenaType == 5 ? 2 : m_ArenaType == 3), player->GetSession()->GetRemoteAddress().c_str(), itr->second->DamageDone, itr->second->HealingDone, itr->second->KillingBlows);
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}
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else
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{
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@@ -277,7 +277,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket *data, Battleground *bg)
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itr2 = itr++;
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if (!bg->IsPlayerInBattleground(itr2->first))
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{
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sLog.outError("Player %llu has scoreboard entry for battleground %u but is not in battleground!", itr->first, bg->GetTypeID(true));
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sLog.outError("Player " UI64FMTD " has scoreboard entry for battleground %u but is not in battleground!", itr->first, bg->GetTypeID(true));
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continue;
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}
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@@ -347,7 +347,7 @@ void LFGMgr::Update(uint32 diff)
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LfgGuidList firstNew;
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while (!m_newToQueue.empty())
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{
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sLog.outDebug("LFGMgr::Update: checking [" UI64FMTD "] m_newToQueue(%u), m_currentQueue(%u)", m_newToQueue.front(), m_newToQueue.size(), m_currentQueue.size());
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sLog.outDebug("LFGMgr::Update: checking [" UI64FMTD "] m_newToQueue(%u), m_currentQueue(%u)", m_newToQueue.front(), uint32(m_newToQueue.size()), uint32(m_currentQueue.size()));
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firstNew.push_back(m_newToQueue.front());
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@@ -359,7 +359,7 @@ void LFGMgr::Update(uint32 diff)
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if (proposals.size()) // Group found!
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{
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sLog.outDebug("LFGMgr::Update: Found %u size proposals for [" UI64FMTD "]", m_newToQueue.front());
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sLog.outDebug("LFGMgr::Update: Found %u size proposals for [" UI64FMTD "]", uint32(m_newToQueue.front()), firstNew.front());
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LfgProposal* pProposal = (*proposals.begin());
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// TODO: Create algorithm to select better group based on GS (uses to be good tank with bad healer and viceversa)
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@@ -485,7 +485,7 @@ void LFGMgr::AddGuidToNewQueue(uint64 guid)
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// Add to queue
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m_newToQueue.push_back(guid);
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sLog.outDebug("LFGMgr::AddGuidToNewQueue: [" UI64FMTD "] added to m_newToQueue (size: %u)", guid, m_newToQueue.size());
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sLog.outDebug("LFGMgr::AddGuidToNewQueue: [" UI64FMTD "] added to m_newToQueue (size: %u)", guid, uint32(m_newToQueue.size()));
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}
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/// <summary>
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@@ -525,7 +525,7 @@ void LFGMgr::AddToQueue(uint64 guid, LfgRolesMap* roles, LfgDungeonSet* dungeons
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for (LfgDungeonSet::const_iterator it = dungeons->begin(); it != dungeons->end(); ++it)
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pqInfo->dungeons.insert(*it);
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sLog.outDebug("LFGMgr::AddToQueue: [" UI64FMTD "] joining with %u members", guid, pqInfo->roles.size());
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sLog.outDebug("LFGMgr::AddToQueue: [" UI64FMTD "] joining with %u members", guid, uint32(pqInfo->roles.size()));
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m_QueueInfoMap[guid] = pqInfo;
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AddGuidToNewQueue(guid);
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}
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@@ -551,7 +551,8 @@ bool LFGMgr::RemoveFromQueue(uint64 guid)
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m_QueueInfoMap.erase(it);
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ret = true;
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}
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sLog.outDebug("LFGMgr::RemoveFromQueue: [" UI64FMTD "] %s - Queue(%u)", guid, before != m_QueueInfoMap.size() ? "Removed": "Not in queue", m_QueueInfoMap.size());
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sLog.outDebug("LFGMgr::RemoveFromQueue: [" UI64FMTD "] %s - Queue(%u)", guid,
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before != m_QueueInfoMap.size() ? "Removed" : "Not in queue", uint32(m_QueueInfoMap.size()));
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return ret;
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}
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@@ -10450,7 +10450,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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if (bonus->ap_dot_bonus > 0)
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{
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WeaponAttackType attType = (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
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float APbonus = attType == BASE_ATTACK ? pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS) : pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
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float APbonus = (float) pVictim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
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APbonus += GetTotalAttackPowerValue(attType);
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DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus);
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}
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@@ -10461,7 +10461,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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if (bonus->ap_bonus > 0)
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{
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WeaponAttackType attType = (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
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float APbonus = attType == BASE_ATTACK ? pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS) : pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
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float APbonus = (float) pVictim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
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APbonus += GetTotalAttackPowerValue(attType);
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DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus);
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}
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@@ -255,7 +255,7 @@ Unit * SpellScript::GetHitUnit()
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{
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if (!IsInHitPhase())
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{
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitUnit was called while spell not in hit phase!", m_scriptName, m_scriptSpellId);
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitUnit was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
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return NULL;
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}
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return m_spell->unitTarget;
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@@ -265,7 +265,7 @@ Creature * SpellScript::GetHitCreature()
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{
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if (!IsInHitPhase())
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{
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitCreature was called while spell not in hit phase!", m_scriptName, m_scriptSpellId);
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitCreature was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
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return NULL;
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}
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if (m_spell->unitTarget)
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@@ -278,7 +278,7 @@ Player * SpellScript::GetHitPlayer()
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{
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if (!IsInHitPhase())
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{
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called while spell not in hit phase!", m_scriptName, m_scriptSpellId);
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
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return NULL;
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}
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if (m_spell->unitTarget)
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@@ -291,7 +291,7 @@ Item * SpellScript::GetHitItem()
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{
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if (!IsInHitPhase())
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{
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitItem was called while spell not in hit phase!", m_scriptName, m_scriptSpellId);
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitItem was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
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return NULL;
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}
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return m_spell->itemTarget;
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@@ -301,7 +301,7 @@ GameObject * SpellScript::GetHitGObj()
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{
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if (!IsInHitPhase())
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{
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called while spell not in hit phase!", m_scriptName, m_scriptSpellId);
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
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return NULL;
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}
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return m_spell->gameObjTarget;
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@@ -311,7 +311,7 @@ int32 SpellScript::GetHitDamage()
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{
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if (!IsInHitPhase())
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{
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called while spell not in hit phase!", m_scriptName, m_scriptSpellId);
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
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return NULL;
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}
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return m_spell->m_damage;
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@@ -321,7 +321,7 @@ void SpellScript::SetHitDamage(int32 damage)
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{
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if (!IsInHitPhase())
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{
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called while spell not in hit phase!", m_scriptName, m_scriptSpellId);
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
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return;
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}
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m_spell->m_damage = damage;
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@@ -331,7 +331,7 @@ int32 SpellScript::GetHitHeal()
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{
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if (!IsInHitPhase())
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{
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitHeal was called while spell not in hit phase!", m_scriptName, m_scriptSpellId);
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitHeal was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
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return NULL;
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}
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return m_spell->m_healing;
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@@ -341,7 +341,7 @@ void SpellScript::SetHitHeal(int32 heal)
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{
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if (!IsInHitPhase())
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{
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called while spell not in hit phase!", m_scriptName, m_scriptSpellId);
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
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return;
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}
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m_spell->m_healing = heal;
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@@ -351,7 +351,7 @@ Aura* SpellScript::GetHitAura()
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{
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if (!IsInHitPhase())
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{
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called while spell not in hit phase!", m_scriptName, m_scriptSpellId);
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
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return NULL;
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}
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if (!m_spell->m_spellAura)
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@@ -365,7 +365,7 @@ void SpellScript::PreventHitAura()
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{
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if (!IsInHitPhase())
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{
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called while spell not in hit phase!", m_scriptName, m_scriptSpellId);
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
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return;
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}
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if (m_spell->m_spellAura)
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@@ -376,7 +376,7 @@ void SpellScript::PreventHitEffect(SpellEffIndex effIndex)
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{
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if (!IsInHitPhase())
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{
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitEffect was called while spell not in hit phase!", m_scriptName, m_scriptSpellId);
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitEffect was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
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return;
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}
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m_hitPreventEffectMask |= 1 << effIndex;
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@@ -387,7 +387,7 @@ void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex)
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{
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if (!IsInHitPhase())
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{
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called while spell not in hit phase!", m_scriptName, m_scriptSpellId);
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
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return;
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}
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m_hitPreventDefaultEffectMask |= 1 << effIndex;
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@@ -397,7 +397,7 @@ int32 SpellScript::GetEffectValue()
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{
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if (!IsInEffectHook())
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{
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called while spell not in hit phase!", m_scriptName, m_scriptSpellId);
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sLog.outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
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return 0;
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}
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return m_spell->damage;
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