--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-28 10:52:24 -06:00
26 changed files with 837 additions and 148 deletions
+2
View File
@@ -69,6 +69,7 @@ scripts/npc/npc_innkeeper.cpp \
scripts/npc/npc_professions.cpp \
scripts/npc/npcs_special.cpp \
scripts/zone/alterac_mountains/alterac_mountains.cpp \
scripts/zone/arathi_highlands/arathi_highlands.cpp \
scripts/zone/ashenvale_forest/ashenvale.cpp\
scripts/zone/aunchindoun/auchenai_crypts/boss_exarch_maladaar.cpp \
scripts/zone/aunchindoun/mana_tombs/boss_nexusprince_shaffar.cpp \
@@ -274,6 +275,7 @@ scripts/zone/netherstorm/netherstorm.cpp \
scripts/zone/onyxias_lair/boss_onyxia.cpp \
scripts/zone/orgrimmar/orgrimmar.cpp \
scripts/zone/razorfen_downs/boss_amnennar_the_coldbringer.cpp \
scripts/zone/razorfen_kraul/razorfen_kraul.cpp \
scripts/zone/ruins_of_ahnqiraj/boss_ayamiss.cpp \
scripts/zone/ruins_of_ahnqiraj/boss_buru.cpp \
scripts/zone/ruins_of_ahnqiraj/boss_kurinnaxx.cpp \
+10
View File
@@ -108,6 +108,8 @@ extern void AddSC_npcs_special();
extern void AddSC_alterac_mountains();
//Arathi Highlands
extern void AddSC_arathi_highlands();
//Ashenvale Forest
extern void AddSC_ashenvale();
@@ -408,6 +410,9 @@ extern void AddSC_orgrimmar();
//Razorfen Downs
extern void AddSC_boss_amnennar_the_coldbringer();
//Razorfen Kraul
extern void AddSC_razorfen_kraul();
//Redridge Mountains
//Ruins of Ahn'Qiraj
//Scarlet Monastery
@@ -1304,6 +1309,8 @@ void ScriptsInit()
AddSC_alterac_mountains();
//Arathi Highlands
AddSC_arathi_highlands();
//Ashenvale Forest
AddSC_ashenvale();
@@ -1604,6 +1611,9 @@ void ScriptsInit()
//Razorfen Downs
AddSC_boss_amnennar_the_coldbringer();
//Razorfen Kraul
AddSC_razorfen_kraul();
//Redridge Mountains
//Ruins of Ahn'Qiraj
//Scarlet Monastery
@@ -372,6 +372,10 @@
<Filter
Name="Arathi Highlands"
>
<File
RelativePath="..\scripts\zone\arathi_highlands\arathi_highlands.cpp"
>
</File>
</Filter>
<Filter
Name="Deadmines"
@@ -528,6 +532,10 @@
<Filter
Name="Razorfen Kraul"
>
<File
RelativePath="..\scripts\zone\razorfen_kraul\razorfen_kraul.cpp"
>
</File>
</Filter>
<Filter
Name="Redridge Mountains"
@@ -549,6 +549,10 @@
<Filter
Name="Arathi Highlands"
>
<File
RelativePath="..\scripts\zone\arathi_highlands\arathi_highlands.cpp"
>
</File>
</Filter>
<Filter
Name="Deadmines"
@@ -705,6 +709,10 @@
<Filter
Name="Razorfen Kraul"
>
<File
RelativePath="..\scripts\zone\razorfen_kraul\razorfen_kraul.cpp"
>
</File>
</Filter>
<Filter
Name="Redridge Mountains"
@@ -542,6 +542,10 @@
<Filter
Name="Arathi Highlands"
>
<File
RelativePath="..\scripts\zone\arathi_highlands\arathi_highlands.cpp"
>
</File>
</Filter>
<Filter
Name="Deadmines"
@@ -698,6 +702,10 @@
<Filter
Name="Razorfen Kraul"
>
<File
RelativePath="..\scripts\zone\razorfen_kraul\razorfen_kraul.cpp"
>
</File>
</Filter>
<Filter
Name="Redridge Mountains"
+7 -2
View File
@@ -236,9 +236,14 @@ void ScriptedAI::DoCastSpell(Unit* who,SpellEntry const *spellInfo, bool trigger
m_creature->CastSpell(who, spellInfo, triggered);
}
void ScriptedAI::DoSay(const char* text, uint32 language, Unit* target)
void ScriptedAI::DoSay(const char* text, uint32 language, Unit* target, bool SayEmote)
{
if (target) m_creature->Say(text, language, target->GetGUID());
if (target)
{
m_creature->Say(text, language, target->GetGUID());
if(SayEmote)
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
}
else m_creature->Say(text, language, 0);
}
+1 -1
View File
@@ -124,7 +124,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void DoCastSpell(Unit* who,SpellEntry const *spellInfo, bool triggered = false);
//Creature say
void DoSay(const char* text, uint32 language, Unit* target);
void DoSay(const char* text, uint32 language, Unit* target, bool SayEmote = false);
//Creature Yell
void DoYell(const char* text, uint32 language, Unit* target);
@@ -0,0 +1,152 @@
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Arathi Highlands
SD%Complete: 100
SDComment: Quest support: 665
SDCategory: Arathi Highlands
EndScriptData */
/* ContentData
npc_professor_phizzlethorpe
EndContentData */
#include "precompiled.h"
#include "../../npc/npc_escortAI.h"
/*######
## npc_professor_phizzlethorpe
######*/
#define SAY_PROGRESS_1 "Ok, $N. Follow me to the cave where I'll attempt to harness the power of the rune stone into these goggles."
#define SAY_PROGRESS_2 "I discovered this cave on our first day here. I believe the energy in the stone can be used to our advantage."
#define SAY_PROGRESS_3 "I'll begin drawing energy from the stone. Your job, $N, i to defend me. This place is cursed... trust me."
#define EMOTE_PROGRESS_4 "begins tinkering with the goggles before the stone."
#define SAY_AGGRO "Help!!! Get these things off me so I can get my work done!"
#define SAY_PROGRESS_5 "Almost done! Just a little longer!"
#define SAY_PROGRESS_6 "I've done it! I have harnessed the power of the stone into the goggles! Let's get out of here!"
#define SAY_PROGRESS_7 "Phew! Glad to be back from that creepy cave."
#define EMOTE_PROGRESS_8 "hands one glowing goggles over to Doctor Draxlegauge."
#define SAY_PROGRESS_9 "Doctor Draxlegauge will give you further instructions, $N. Many thanks for your help!"
#define QUEST_SUNKEN_TREASURE 665
#define MOB_VENGEFUL_SURGE 2776
struct TRINITY_DLL_DECL npc_professor_phizzlethorpeAI : public npc_escortAI
{
npc_professor_phizzlethorpeAI(Creature *c) : npc_escortAI(c) {Reset();}
void WaypointReached(uint32 i)
{
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
switch(i)
{
case 4:DoSay(SAY_PROGRESS_2, LANG_UNIVERSAL, player, true);break;
case 5:DoSay(SAY_PROGRESS_3, LANG_UNIVERSAL, player, true);break;
case 8:DoTextEmote(EMOTE_PROGRESS_4, NULL);break;
case 9:
{
Creature* sum1 = m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
Creature* sum2 = m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
sum1->Attack(m_creature, true);
sum2->Attack(m_creature, true);
break;
}
case 10:DoSay(SAY_PROGRESS_5, LANG_UNIVERSAL, player, true);break;
case 11:DoSay(SAY_PROGRESS_6, LANG_UNIVERSAL, player, true);break;
case 19:DoSay(SAY_PROGRESS_7, LANG_UNIVERSAL, player, true); break;
case 20:
DoTextEmote(EMOTE_PROGRESS_8, NULL);
DoSay(SAY_PROGRESS_9, LANG_UNIVERSAL, player, true);
((Player*)player)->GroupEventHappens(QUEST_SUNKEN_TREASURE, m_creature);
break;
}
}
void Reset(){}
void Aggro(Unit* who)
{
DoSay(SAY_AGGRO, LANG_UNIVERSAL, NULL);
}
void JustDied(Unit* killer)
{
if (PlayerGUID)
{
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
if (player)
((Player*)player)->FailQuest(QUEST_SUNKEN_TREASURE);
}
}
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
}
};
bool QuestAccept_npc_professor_phizzlethorpe(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_SUNKEN_TREASURE)
{
creature->Say(SAY_PROGRESS_1, LANG_UNIVERSAL, player->GetGUID());
((npc_escortAI*)(creature->AI()))->Start(false, false, false, player->GetGUID());
}
return true;
}
CreatureAI* GetAI_npc_professor_phizzlethorpeAI(Creature *_Creature)
{
npc_professor_phizzlethorpeAI* professor_phizzlethorpeAI = new npc_professor_phizzlethorpeAI(_Creature);
professor_phizzlethorpeAI->AddWaypoint(0, -2066.45, -2085.96, 9.08);
professor_phizzlethorpeAI->AddWaypoint(1, -2077.99, -2105.33, 13.24);
professor_phizzlethorpeAI->AddWaypoint(2, -2074.60, -2109.67, 14.24);
professor_phizzlethorpeAI->AddWaypoint(3, -2076.60, -2117.46, 16.67);
professor_phizzlethorpeAI->AddWaypoint(4, -2073.51, -2123.46, 18.42, 2000);
professor_phizzlethorpeAI->AddWaypoint(5, -2073.51, -2123.46, 18.42, 4000);
professor_phizzlethorpeAI->AddWaypoint(6, -2066.60, -2131.85, 21.56);
professor_phizzlethorpeAI->AddWaypoint(7, -2053.85, -2143.19, 20.31);
professor_phizzlethorpeAI->AddWaypoint(8, -2043.49, -2153.73, 20.20, 12000);
professor_phizzlethorpeAI->AddWaypoint(9, -2043.49, -2153.73, 20.20, 14000);
professor_phizzlethorpeAI->AddWaypoint(10, -2043.49, -2153.73, 20.20, 10000);
professor_phizzlethorpeAI->AddWaypoint(11, -2043.49, -2153.73, 20.20, 2000);
professor_phizzlethorpeAI->AddWaypoint(12, -2053.85, -2143.19, 20.31);
professor_phizzlethorpeAI->AddWaypoint(13, -2066.60, -2131.85, 21.56);
professor_phizzlethorpeAI->AddWaypoint(14, -2073.51, -2123.46, 18.42);
professor_phizzlethorpeAI->AddWaypoint(15, -2076.60, -2117.46, 16.67);
professor_phizzlethorpeAI->AddWaypoint(16, -2074.60, -2109.67, 14.24);
professor_phizzlethorpeAI->AddWaypoint(17, -2077.99, -2105.33, 13.24);
professor_phizzlethorpeAI->AddWaypoint(18, -2066.45, -2085.96, 9.08);
professor_phizzlethorpeAI->AddWaypoint(19, -2066.41, -2086.21, 8.97, 6000);
professor_phizzlethorpeAI->AddWaypoint(20, -2066.41, -2086.21, 8.97, 2000);
return (CreatureAI*)professor_phizzlethorpeAI;
}
void AddSC_arathi_highlands()
{
Script * newscript;
newscript = new Script;
newscript->Name = "npc_professor_phizzlethorpe";
newscript->GetAI = &GetAI_npc_professor_phizzlethorpeAI;
newscript->pQuestAccept = &QuestAccept_npc_professor_phizzlethorpe;
newscript->RegisterSelf();
}
@@ -58,6 +58,7 @@ struct TRINITY_DLL_DECL boss_midnightAI : public ScriptedAI
Attumen = 0;
Mount_Timer = 0;
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->SetVisibility(VISIBILITY_ON);
}
@@ -0,0 +1,203 @@
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Razorfen Kraul
SD%Complete: 100
SDComment: Quest support: 1144
SDCategory: Razorfen Kraul
EndScriptData */
/* ContentData
npc_willix
EndContentData */
#include "precompiled.h"
#include "../../npc/npc_escortAI.h"
#define SAY_READY -1047000
#define SAY_POINT -10470001
#define SAY_AGGRO1 -1047002
#define SAY_BLUELEAF -1047003
#define SAY_DANGER -1047004
#define SAY_BAD -1047005
#define SAY_THINK -1047006
#define SAY_SOON -1047007
#define SAY_FINALY -1047008
#define SAY_WIN -1047009
#define SAY_END -1047010
#define QUEST_WILLIX_THE_IMPORTER 1144
#define ENTRY_BOAR 4514
struct TRINITY_DLL_DECL npc_willixAI : public npc_escortAI
{
npc_willixAI(Creature *c) : npc_escortAI(c) {Reset();}
void WaypointReached(uint32 i)
{
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
if (!player)
return;
switch (i)
{
case 3:
m_creature->HandleEmoteCommand(EMOTE_STATE_POINT);
DoScriptText(SAY_POINT, m_creature, player);
break;
case 4:
m_creature->SummonCreature(ENTRY_BOAR, 2137.66, 1843.98, 48.08, 1.54, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 8:
DoScriptText(SAY_BLUELEAF, m_creature, player);
break;
case 9:
DoScriptText(SAY_DANGER, m_creature, player);
break;
case 13:
DoScriptText(SAY_BAD, m_creature, player);
break;
case 14:
m_creature->SummonCreature(ENTRY_BOAR, 2078.91, 1704.54, 56.77, 1.54, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 25:
DoScriptText(SAY_THINK, m_creature, player);
break;
case 31:
DoScriptText(SAY_SOON, m_creature, player);
break;
case 42:
DoScriptText(SAY_FINALY, m_creature, player);
break;
case 43:
m_creature->SummonCreature(ENTRY_BOAR, 1956.43, 1596.97, 81.75, 1.54,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 45:
DoScriptText(SAY_WIN, m_creature, player);
if (player && player->GetTypeId() == TYPEID_PLAYER)
((Player*)player)->GroupEventHappens(QUEST_WILLIX_THE_IMPORTER,m_creature);
break;
case 46:
DoScriptText(SAY_END, m_creature, player);
break;
}
}
void Reset() {}
void Aggro(Unit* who)
{
DoScriptText(SAY_AGGRO1, m_creature, NULL);
}
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(m_creature);
}
void JustDied(Unit* killer)
{
if (PlayerGUID)
{
if (Unit* player = Unit::GetUnit((*m_creature), PlayerGUID))
((Player*)player)->FailQuest(QUEST_WILLIX_THE_IMPORTER);
}
}
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
}
};
bool QuestAccept_npc_willix(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_WILLIX_THE_IMPORTER)
{
((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID());
DoScriptText(SAY_READY, creature, player);
}
return true;
}
CreatureAI* GetAI_npc_willix(Creature *_Creature)
{
npc_willixAI* thisAI = new npc_willixAI(_Creature);
thisAI->AddWaypoint(0, 2194.38, 1791.65, 65.48, 5000);
thisAI->AddWaypoint(1, 2188.56, 1805.87, 64.45);
thisAI->AddWaypoint(2, 2187, 1843.49, 59.33);
thisAI->AddWaypoint(3, 2163.27, 1851.67, 56.73, 5000);
thisAI->AddWaypoint(4, 2137.66, 1843.98, 48.08, 5000);
thisAI->AddWaypoint(5, 2140.22, 1845.02, 48.32);
thisAI->AddWaypoint(6, 2131.5, 1804.29, 46.85);
thisAI->AddWaypoint(7, 2096.18, 1789.03, 51.13);
thisAI->AddWaypoint(8, 2074.46, 1780.09, 55.64, 3000);
thisAI->AddWaypoint(9, 2055.12, 1768.67, 58.46, 5000);
thisAI->AddWaypoint(10, 2037.83, 1748.62, 60.27);
thisAI->AddWaypoint(11, 2037.51, 1728.94, 60.85);
thisAI->AddWaypoint(12, 2044.7, 1711.71, 59.71);
thisAI->AddWaypoint(13, 2067.66, 1701.84, 57.77, 3000);
thisAI->AddWaypoint(14, 2078.91, 1704.54, 56.77, 3000);
thisAI->AddWaypoint(15, 2097.65, 1715.24, 54.74);
thisAI->AddWaypoint(16, 2106.44, 1720.98, 54.41);
thisAI->AddWaypoint(17, 2123.96, 1732.56, 52.27);
thisAI->AddWaypoint(18, 2153.82, 1728.73, 51.92);
thisAI->AddWaypoint(19, 2163.49, 1706.33, 54.42);
thisAI->AddWaypoint(20, 2158.75, 1695.98, 55.70);
thisAI->AddWaypoint(21, 2142.6, 1680.72, 58.24);
thisAI->AddWaypoint(22, 2118.31, 1671.54, 59.21);
thisAI->AddWaypoint(23, 2086.02, 1672.04, 61.24);
thisAI->AddWaypoint(24, 2068.81, 1658.93, 61.24);
thisAI->AddWaypoint(25, 2062.82, 1633.31, 64.35, 3000);
thisAI->AddWaypoint(26, 2063.05, 1589.16, 63.26);
thisAI->AddWaypoint(27, 2063.67, 1577.22, 65.89);
thisAI->AddWaypoint(28, 2057.94, 1560.68, 68.40);
thisAI->AddWaypoint(29, 2052.56, 1548.05, 73.35);
thisAI->AddWaypoint(30, 2045.22, 1543.4, 76.65);
thisAI->AddWaypoint(31, 2034.35, 1543.01, 79.70);
thisAI->AddWaypoint(32, 2029.95, 1542.94, 80.79);
thisAI->AddWaypoint(33, 2021.34, 1538.67, 80.8);
thisAI->AddWaypoint(34, 2012.45, 1549.48, 79.93);
thisAI->AddWaypoint(35, 2008.05, 1554.92, 80.44);
thisAI->AddWaypoint(36, 2006.54, 1562.72, 81.11);
thisAI->AddWaypoint(37, 2003.8, 1576.43, 81.57);
thisAI->AddWaypoint(38, 2000.57, 1590.06, 80.62);
thisAI->AddWaypoint(39, 1998.96, 1596.87, 80.22);
thisAI->AddWaypoint(40, 1991.19, 1600.82, 79.39);
thisAI->AddWaypoint(41, 1980.71, 1601.44, 79.77, 3000);
thisAI->AddWaypoint(42, 1967.22, 1600.18, 80.62, 3000);
thisAI->AddWaypoint(43, 1956.43, 1596.97, 81.75, 3000);
thisAI->AddWaypoint(44, 1954.87, 1592.02, 82.18);
thisAI->AddWaypoint(45, 1948.35, 1571.35, 80.96, 30000);
thisAI->AddWaypoint(46, 1947.02, 1566.42, 81.80, 30000);
return (CreatureAI*)thisAI;
}
void AddSC_razorfen_kraul()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_willix";
newscript->GetAI = &GetAI_npc_willix;
newscript->pQuestAccept = &QuestAccept_npc_willix;
newscript->RegisterSelf();
}
@@ -17,7 +17,7 @@
/* ScriptData
SDName: Shadowmoon_Valley
SD%Complete: 100
SDComment: Quest support: 10519, 10583, 10601, 10814, 10804, 10854, 11082. Vendor Drake Dealer Hurlunk.
SDComment: Quest support: 10519, 10583, 10601, 10814, 10804, 10854, 11082, 10451. Vendor Drake Dealer Hurlunk.
SDCategory: Shadowmoon Valley
EndScriptData */
@@ -30,9 +30,11 @@ npc_murkblood_overseer
npc_neltharaku
npc_karynaku
npc_oronok_tornheart
npc_earthmender_wilda
EndContentData */
#include "precompiled.h"
#include "../../npc/npc_escortAI.h"
/*#####
# mob_mature_netherwing_drake
@@ -1036,6 +1038,245 @@ bool QuestAccept_Overlord_Morghor(Player *player, Creature *_Creature, const Que
return false;
}
/*####
# npc_earthmender_wilda
####*/
#define SAY_START "I sense the tortured spirits, $N. They are this way, come quickly!"
#define SAY_AGGRO1 "Watch out!"
#define SAY_AGGRO2 "Naga attackers! Defend yourself!"
#define ASSASSIN_SAY_AGGRO1 "Kill them all!"
#define ASSASSIN_SAY_AGGRO2 "You will never essscape Coilssskarrr..."
#define SAY_PROGRESS1 "Grant me protection $N, i must break trough their foul magic!"
#define SAY_PROGRESS2 "The naga of Coilskar are exceptionally cruel to their prisoners. It is a miracle that I survived inside that watery prison for as long as I did. Earthmother be praised."
#define SAY_PROGRESS3 "Now we must find the exit."
#define SAY_PROGRESS4 "Lady Vashj must answer for these atrocities. She must be brought to justice!"
#define SAY_PROGRESS5 "The tumultuous nature of the great waterways of Azeroth and Draenor are a direct result of tormented water spirits."
#define SAY_PROGRESS6 "It shouldn't be much further, $N. The exit is just up ahead."
#define SAY_END "Thank you, $N. Please return to my brethren at the Altar of Damnation, near the Hand of Gul'dan, and tell them that Wilda is safe. May the Earthmother watch over you..."
#define QUEST_ESCAPE_FROM_COILSKAR_CISTERN 10451
#define NPC_COILSKAR_ASSASSIN 21044
struct TRINITY_DLL_DECL npc_earthmender_wildaAI : public npc_escortAI
{
npc_earthmender_wildaAI(Creature *c) : npc_escortAI(c) {Reset();}
void Aggro(Unit *who)
{
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
if(who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_COILSKAR_ASSASSIN)
DoSay(SAY_AGGRO2, LANG_UNIVERSAL, player);
else DoSay(SAY_AGGRO1, LANG_UNIVERSAL, player);
}
void Reset()
{
m_creature->setFaction(1726);
}
void WaypointReached(uint32 i)
{
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
if (!player)
return;
switch(i)
{
case 0:
DoSay(SAY_START, LANG_UNIVERSAL, player);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
break;
case 13:
DoSay(SAY_PROGRESS1, LANG_UNIVERSAL, player);
SummonAssassin();
break;
case 14:
SummonAssassin(); break;
case 15:
DoSay(SAY_PROGRESS3, LANG_UNIVERSAL, player); break;
case 19:
switch(rand()%3)
{
case 0:
DoSay(SAY_PROGRESS2, LANG_UNIVERSAL, player); break;
case 1:
DoSay(SAY_PROGRESS4, LANG_UNIVERSAL, player); break;
case 2:
DoSay(SAY_PROGRESS5, LANG_UNIVERSAL, player); break;
}
break;
case 20:
SummonAssassin(); break;
case 26:
switch(rand()%3)
{
case 0:
DoSay(SAY_PROGRESS2, LANG_UNIVERSAL, player); break;
case 1:
DoSay(SAY_PROGRESS4, LANG_UNIVERSAL, player); break;
case 2:
DoSay(SAY_PROGRESS5, LANG_UNIVERSAL, player); break;
}
break;
case 27:
SummonAssassin(); break;
case 33:
switch(rand()%3)
{
case 0:
DoSay(SAY_PROGRESS2, LANG_UNIVERSAL, player); break;
case 1:
DoSay(SAY_PROGRESS4, LANG_UNIVERSAL, player); break;
case 2:
DoSay(SAY_PROGRESS5, LANG_UNIVERSAL, player); break;
}
break;
case 34:
SummonAssassin(); break;
case 37:
switch(rand()%3)
{
case 0:
DoSay(SAY_PROGRESS2, LANG_UNIVERSAL, player); break;
case 1:
DoSay(SAY_PROGRESS4, LANG_UNIVERSAL, player); break;
case 2:
DoSay(SAY_PROGRESS5, LANG_UNIVERSAL, player); break;
}
break;
case 38:
SummonAssassin(); break;
case 39:
DoSay(SAY_PROGRESS6, LANG_UNIVERSAL, player); break;
case 43:
switch(rand()%3)
{
case 0:
DoSay(SAY_PROGRESS2, LANG_UNIVERSAL, player); break;
case 1:
DoSay(SAY_PROGRESS4, LANG_UNIVERSAL, player); break;
case 2:
DoSay(SAY_PROGRESS5, LANG_UNIVERSAL, player); break;
}
break;
case 44:
SummonAssassin(); break;
case 50:
DoSay(SAY_END, LANG_UNIVERSAL, player);
((Player*)player)->GroupEventHappens(QUEST_ESCAPE_FROM_COILSKAR_CISTERN, m_creature);
break;
}
}
void SummonAssassin()
{
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
Creature* CoilskarAssassin = m_creature->SummonCreature(NPC_COILSKAR_ASSASSIN, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
if( CoilskarAssassin )
{
switch(rand()%2)
{
case 0:
CoilskarAssassin->Say(ASSASSIN_SAY_AGGRO1, LANG_UNIVERSAL, PlayerGUID); break;
case 1:
CoilskarAssassin->Say(ASSASSIN_SAY_AGGRO2, LANG_UNIVERSAL, PlayerGUID); break;
}
CoilskarAssassin->AI()->AttackStart(m_creature);
}
else error_log("SD2 ERROR: Coilskar Assassin couldn't be summmoned");
}
void JustDied(Unit* killer)
{
if (PlayerGUID)
{
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
if (player)
((Player*)player)->FailQuest(QUEST_ESCAPE_FROM_COILSKAR_CISTERN);
}
}
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
}
};
CreatureAI* GetAI_npc_earthmender_wildaAI(Creature *_Creature)
{
npc_earthmender_wildaAI* earthmender_wildaAI = new npc_earthmender_wildaAI(_Creature);
earthmender_wildaAI->AddWaypoint(0, -2637.466064, 1359.977905, 35.889114, 2000); // SAY_START
earthmender_wildaAI->AddWaypoint(1, -2666.364990, 1348.222656, 34.445557);
earthmender_wildaAI->AddWaypoint(2, -2693.789307, 1336.964966, 34.445557);
earthmender_wildaAI->AddWaypoint(3, -2715.495361, 1328.054443, 34.106014);
earthmender_wildaAI->AddWaypoint(4, -2742.530762, 1314.138550, 33.606144);
earthmender_wildaAI->AddWaypoint(5, -2745.077148, 1311.108765, 33.630898);
earthmender_wildaAI->AddWaypoint(6, -2749.855225, 1302.737915, 33.475632);
earthmender_wildaAI->AddWaypoint(7, -2753.639648, 1294.059448, 33.314930);
earthmender_wildaAI->AddWaypoint(8, -2756.796387, 1285.122192, 33.391262);
earthmender_wildaAI->AddWaypoint(9, -2750.042969, 1273.661987, 33.188259);
earthmender_wildaAI->AddWaypoint(10, -2740.378418, 1258.846680, 33.212521);
earthmender_wildaAI->AddWaypoint(11, -2733.629395, 1248.259766, 33.640598);
earthmender_wildaAI->AddWaypoint(12, -2727.212646, 1238.606445, 33.520847);
earthmender_wildaAI->AddWaypoint(13, -2726.377197, 1237.264526, 33.461823, 4000); // SAY_PROGRESS1
earthmender_wildaAI->AddWaypoint(14, -2746.383301, 1266.390625, 33.191952, 2000);
earthmender_wildaAI->AddWaypoint(15, -2746.383301, 1266.390625, 33.191952, 4000); // SAY_PROGRESS3
earthmender_wildaAI->AddWaypoint(16, -2758.927734, 1285.134155, 33.341728);
earthmender_wildaAI->AddWaypoint(17, -2761.845703, 1292.313599, 33.209042);
earthmender_wildaAI->AddWaypoint(18, -2758.871826, 1300.677612, 33.285332);
earthmender_wildaAI->AddWaypoint(19, -2758.871826, 1300.677612, 33.285332);
earthmender_wildaAI->AddWaypoint(20, -2753.928955, 1307.755859, 33.452457);
earthmender_wildaAI->AddWaypoint(20, -2738.612061, 1316.191284, 33.482975);
earthmender_wildaAI->AddWaypoint(21, -2727.897461, 1320.013916, 33.381111);
earthmender_wildaAI->AddWaypoint(22, -2709.458740, 1315.739990, 33.301838);
earthmender_wildaAI->AddWaypoint(23, -2704.658936, 1301.620361, 32.463303);
earthmender_wildaAI->AddWaypoint(24, -2704.120117, 1298.922607, 32.768162);
earthmender_wildaAI->AddWaypoint(25, -2691.798340, 1292.846436, 33.852642);
earthmender_wildaAI->AddWaypoint(26, -2682.879639, 1288.853882, 32.995399);
earthmender_wildaAI->AddWaypoint(27, -2661.869141, 1279.682495, 26.686783);
earthmender_wildaAI->AddWaypoint(28, -2648.943604, 1270.272827, 24.147522);
earthmender_wildaAI->AddWaypoint(29, -2642.506836, 1262.938721, 23.512444);
earthmender_wildaAI->AddWaypoint(20, -2636.984863, 1252.429077, 20.418257);
earthmender_wildaAI->AddWaypoint(31, -2648.113037, 1224.984863, 8.691818);
earthmender_wildaAI->AddWaypoint(32, -2658.393311, 1200.136719, 5.492243);
earthmender_wildaAI->AddWaypoint(33, -2668.504395, 1190.450562, 3.127407);
earthmender_wildaAI->AddWaypoint(34, -2685.930420, 1174.360840, 5.163924);
earthmender_wildaAI->AddWaypoint(35, -2701.613770, 1160.026367, 5.611311);
earthmender_wildaAI->AddWaypoint(36, -2714.659668, 1149.980347, 4.342373);
earthmender_wildaAI->AddWaypoint(37, -2721.443359, 1145.002808, 1.913474);
earthmender_wildaAI->AddWaypoint(38, -2733.962158, 1143.436279, 2.620415);
earthmender_wildaAI->AddWaypoint(39, -2757.876709, 1146.937500, 6.184002, 2000); // SAY_PROGRESS6
earthmender_wildaAI->AddWaypoint(40, -2772.300537, 1166.052734, 6.331811);
earthmender_wildaAI->AddWaypoint(41, -2790.265381, 1189.941650, 5.207958);
earthmender_wildaAI->AddWaypoint(42, -2805.448975, 1208.663940, 5.557623);
earthmender_wildaAI->AddWaypoint(43, -2820.617676, 1225.870239, 6.266103);
earthmender_wildaAI->AddWaypoint(44, -2831.926758, 1237.725830, 5.808506);
earthmender_wildaAI->AddWaypoint(45, -2842.578369, 1252.869629, 6.807481);
earthmender_wildaAI->AddWaypoint(46, -2846.344971, 1258.727295, 7.386168);
earthmender_wildaAI->AddWaypoint(47, -2847.556396, 1266.771729, 8.208790);
earthmender_wildaAI->AddWaypoint(48, -2841.654541, 1285.809204, 7.933223);
earthmender_wildaAI->AddWaypoint(49, -2841.754883, 1289.832520, 6.990304);
earthmender_wildaAI->AddWaypoint(50, -2871.398438, 1302.348145, 6.807335, 8000); // SAY_END
return (CreatureAI*)earthmender_wildaAI;
}
bool QuestAccept_npc_earthmender_wilda(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ESCAPE_FROM_COILSKAR_CISTERN)
{
creature->setFaction(1725);
((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID());
}
return true;
}
void AddSC_shadowmoon_valley()
{
Script *newscript;
@@ -1107,4 +1348,10 @@ void AddSC_shadowmoon_valley()
newscript->pGossipHello = &GossipHello_npc_yarzill_fly;
newscript->pGossipSelect = &GossipSelect_npc_yarzill_fly;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_earthmender_wilda";
newscript->GetAI = &GetAI_npc_earthmender_wildaAI;
newscript->pQuestAccept = &QuestAccept_npc_earthmender_wilda;
newscript->RegisterSelf();
}