*Merge.
--HG-- branch : trunk
This commit is contained in:
+7
-6
@@ -1061,9 +1061,15 @@ class TRINITY_DLL_SPEC Player : public Unit
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Item* GetItemByGuid( uint64 guid ) const;
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Item* GetItemByPos( uint16 pos ) const;
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Item* GetItemByPos( uint8 bag, uint8 slot ) const;
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inline Item* Player::GetUseableItemByPos( uint8 bag, uint8 slot ) const //Does additional check for disarmed weapons
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{
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if (!CanUseAttackType(GetAttackBySlot(slot)))
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return NULL;
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return GetItemByPos(bag, slot);
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}
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Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
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Item* GetShield(bool useable = false) const;
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static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
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static uint8 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
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std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
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static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8,pos & 255); }
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static bool IsInventoryPos( uint8 bag, uint8 slot );
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@@ -1153,11 +1159,6 @@ class TRINITY_DLL_SPEC Player : public Unit
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uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
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uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
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bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; }
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bool IsUseEquipedWeapon( bool mainhand ) const
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{
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// disarm applied only to mainhand weapon
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return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
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}
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bool IsTwoHandUsed() const
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{
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Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
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